Pursuer Roll
Pursued Roll
Distance
{{pursuitdist}}
Charge Attack
Dual Wielder 2nd Attack
Qualities
{{qualities}}
Armor Qualities
{{#rollGreater() aq1 0}}{{/rollGreater() aq1 0}}
{{#rollGreater() aq2 0}}
{{/rollGreater() aq2 0}}
{{#rollGreater() aq3 0}}
{{/rollGreater() aq3 0}}
{{#rollGreater() aq4 0}}
{{aqtxt}}
{{/rollGreater() aq4 0}}
{{#rollGreater() usedenchstaff 0}}- 1{{/rollGreater() usedenchstaff 0}}
{{spellcastingnumber}} {{#rollTotal() spellmem 0}}- {{/rollTotal() spellmem 0}}
{{spellsdnumber}}
Accu Ext SL
{{accuchanexlsl}}
Accu Ext SL
{{accusdexlsl}}
Note: Weapon is out of Ammo
Reload Rating
{{reloadrating}}
No need to reload this weapon!
Target Modifiers
{{/^rollTotal() drunk 0}}
{{#^rollTotal() modvalue 0}} {{#rollTotal() drunk 0}}
Target Modifiers
{{/rollTotal() drunk 0}} {{/^rollTotal() modvalue 0}}
{{#rollGreater() advantage 0}} {{#rollTotal() modvalue 0}} {{#rollTotal() drunk 0}}
Target Modifiers
{{/rollTotal() drunk 0}} {{/rollTotal() modvalue 0}} {{/rollGreater() advantage 0}}
{{#^rollGreater() advantage 0}} {{#rollTotal() modvalue 0}} {{#^rollTotal() cond 0}} {{#rollTotal() drunk 0}}
Target Modifiers
{{/rollTotal() drunk 0}} {{/^rollTotal() cond 0}} {{/rollTotal() modvalue 0}} {{/^rollGreater() advantage 0}}
{{#^rollGreater() advantage 0}} {{#rollTotal() modvalue 0}} {{#rollTotal() cond 0}} {{#rollLess() offpen 0}} {{#rollTotal() drunk 0}}
Target Modifiers
{{/rollTotal() drunk 0}} {{/rollLess() offpen 0}} {{/rollTotal() cond 0}} {{/rollTotal() modvalue 0}} {{/^rollGreater() advantage 0}}
{{#^rollGreater() advantage 0}} {{#rollTotal() modvalue 0}} {{#rollTotal() cond 0}} {{#^rollLess() offpen 0}} {{#^rollTotal() cond 0}} {{#rollTotal() drunk 0}}
Target Modifiers
{{/rollTotal() drunk 0}} {{/^rollTotal() cond 0}} {{/^rollLess() offpen 0}} {{/rollTotal() cond 0}} {{/rollTotal() modvalue 0}} {{/^rollGreater() advantage 0}}
{{/sl}}
{{#rollLess() offpen 0}}
Modifier {{offpen}}
{{/rollLess() offpen 0}}
{{#rollGreater() advantage 0}}
Advantage +{{advantage}}
{{/rollGreater() advantage 0}}
{{#modvalue}}
{{#^rollTotal() modvalue 0}}
Modifier {{#rollGreater() modvalue 0}} +{{modvalue}} {{/rollGreater() modvalue 0}} {{#rollLess() modvalue 0}} {{modvalue}} {{/rollLess() modvalue 0}}
{{/^rollTotal() modvalue 0}}
{{/modvalue}}
{{#^rollTotal() cond 0}}
{{#rollTotal() blinded cond}}
Blinded -{{cond}}
{{/rollTotal() blinded cond}}
{{#rollTotal() broken cond}}{{#^rollTotal() blinded cond}}
Broken -{{cond}}
{{/^rollTotal() blinded cond}}{{/rollTotal() broken cond}}
{{#rollTotal() entangled cond}}{{#^rollTotal() broken cond}}{{#^rollTotal() blinded cond}}
Entangled -{{cond}}
{{/^rollTotal() blinded cond}}{{/^rollTotal() broken cond}}{{/rollTotal() entangled cond}}
{{#rollTotal() fatigued cond}}{{#^rollTotal() entangled cond}}{{#^rollTotal() broken cond}}{{#^rollTotal() blinded cond}}
Fatigued -{{cond}}
{{/^rollTotal() blinded cond}}{{/^rollTotal() broken cond}}{{/^rollTotal() entangled cond}}{{/rollTotal() fatigued cond}}
{{#rollTotal() poisoned cond}}{{#^rollTotal() fatigued cond}}{{#^rollTotal() entangled cond}}{{#^rollTotal() broken cond}}{{#^rollTotal() blinded cond}}
Poisoned -{{cond}}
{{/^rollTotal() blinded cond}}{{/^rollTotal() broken cond}}{{/^rollTotal() entangled cond}}{{/^rollTotal() fatigued cond}}{{/rollTotal() poisoned cond}}
{{#rollTotal() deafened cond}}{{#^rollTotal() poisoned cond}}{{#^rollTotal() fatigued cond}}{{#^rollTotal() entangled cond}}{{#^rollTotal() broken cond}}{{#^rollTotal() blinded cond}}
Deafened -{{cond}}
{{/^rollTotal() blinded cond}}{{/^rollTotal() broken cond}}{{/^rollTotal() entangled cond}}{{/^rollTotal() fatigued cond}}{{/^rollTotal() poisoned cond}}{{/rollTotal() deafened cond}}
{{#rollTotal() stuned cond}}{{#^rollTotal() deafened cond}}{{#^rollTotal() poisoned cond}}{{#^rollTotal() fatigued cond}}{{#^rollTotal() entangled cond}}{{#^rollTotal() broken cond}}{{#^rollTotal() blinded cond}}
Stunned -{{cond}}
{{/^rollTotal() blinded cond}}{{/^rollTotal() broken cond}}{{/^rollTotal() entangled cond}}{{/^rollTotal() fatigued cond}}{{/^rollTotal() poisoned cond}}{{/^rollTotal() deafened cond}}{{/rollTotal() stuned cond}}
{{#rollGreater() prone 0}}{{#^rollTotal() stuned cond}}{{#^rollTotal() deafened cond}}{{#^rollTotal() poisoned cond}}{{#^rollTotal() fatigued cond}}{{#^rollTotal() entangled cond}}{{#^rollTotal() broken cond}}{{#^rollTotal() blinded cond}}
Prone -{{cond}}
{{/^rollTotal() blinded cond}}{{/^rollTotal() broken cond}}{{/^rollTotal() entangled cond}}{{/^rollTotal() fatigued cond}}{{/^rollTotal() poisoned cond}}{{/^rollTotal() deafened cond}}{{/^rollTotal() stuned cond}}{{/rollGreater() prone 0}}
{{/^rollTotal() cond 0}}
{{#rollGreater() distracted 0}}
-{{distracted}}
{{/rollGreater() distracted 0}}
{{#rollGreater() drunk 0}}
-{{drunk}}
{{/rollGreater() drunk 0}}
{{#rollLess() yenlui 0}}
{{yenlui}}
{{/rollLess() yenlui 0}}
{{#sl}}
{{#^rollTotal() drunk 0}}
Armor Penalties {{armorpen}}
Roll vs Target
{{#rollWasCrit() test}} {{#rollGreater() test target}} {{#rollBetween() test 1 5}}{{test}} {{/rollBetween() test 1 5}} {{/rollGreater() test target}} {{/rollWasCrit() test}}
{{#rollWasCrit() test}} {{#^rollWasFumble() test}} {{#rollGreater() test target}} {{#rollBetween() test 6 99}}{{test}} {{/rollBetween() test 6 99}} {{/rollGreater() test target}} {{/^rollWasFumble() test}} {{/rollWasCrit() test}}
{{#^rollWasFumble() test}} {{#rollWasCrit() test}} {{#^rollGreater() test target}} {{test}} {{/^rollGreater() test target}} {{/rollWasCrit() test}} {{/^rollWasFumble() test}}
{{#rollWasFumble() test}} {{#rollGreater() test target}} {{test}} {{/rollGreater() test target}} {{/rollWasFumble() test}}
{{#rollWasFumble() test}} {{#^rollGreater() test target}} {{test}} {{/^rollGreater() test target}} {{/rollWasFumble() test}}
{{#^rollWasFumble() test}} {{#^rollWasCrit() test}}
{{#rollGreater() test target}}
{{test}}
{{/rollGreater() test target}}
{{#^rollGreater() test target}}
{{test}}
{{/^rollGreater() test target}}
{{/^rollWasCrit() test}} {{/^rollWasFumble() test}}
vs
{{target}}
Auto Success
Auto Failure
Critical Hit{{#rollTotal() sptal2 0}} t{{/rollTotal() sptal2 0}}
{{#rollGreater() warpstone 0}}
Warpstone Crit: Target rolls (+0) Cool/Endurance Test, if failed they gain 1 corruption.
{{/rollGreater() warpstone 0}}
{{#rollGreater() trapblade 0}}
{{slash}}
{{/rollGreater() slash 0}}
{{#rollWasCrit() test}} {{#rollGreater() slayer 0}}
Slayer: Times ALL dmg by size diff to target
{{/rollGreater() slayer 0}} {{/rollWasCrit() test}}
Critical Hit (Impaled)
Slash Crit: +1 Bleed condition (spend {{slash}} adv to increase by 1)
{{/rollGreater() slash 0}}
{{/^rollGreater() test target}}
{{/rollTotal() rolltype 4}}
{{#rollBetween() rolltype 5 6}}
{{#^rollGreater() test target}}
Critical Hit{{#rollTotal() rolltype 6}}{{/rollTotal() rolltype 6}}{{#rollTotal() sptal2 0}} t{{/rollTotal() sptal2 0}}
Critical Channel {{#rollTotal() sptal1 0}} t{{/rollTotal() sptal1 0}}
Fumble
Miscast
{{#rollTotal() spellmem 0}}Wrath of the Gods
Miscast
Chaos: ({{computed::test}}) Unit Die
Fumble
Miscast
{{#rollTotal() spellmem 0}}Wrath of the Gods
Miscast
Engaged: Hit target's opponent
: = ({{computed::test}})
: 10s Die = (9)
: 10s Die = (9)
SIN {{sin}} : Wrath of the Gods
SIN {{sin}} : Wrath of the Gods
SIN {{sin}} : Wrath of the Gods
SIN {{sin}} : Wrath of the Gods
SIN {{sin}} : Wrath of the Gods
SIN {{sin}} : Wrath of the Gods
SIN {{sin}} : Wrath of the Gods
SIN {{sin}} : Wrath of the Gods
SIN {{sin}} : Wrath of the Gods
SIN {{sin}} : Wrath of the Gods
SIN {{sin}} : Wrath of the Gods
SIN {{sin}} : Wrath of the Gods
SIN {{sin}} : Wrath of the Gods
SIN {{sin}} : Wrath of the Gods
SIN {{sin}} : Wrath of the Gods
SIN {{sin}} : Wrath of the Gods
SIN {{sin}} : Wrath of the Gods
SIN {{sin}} : Wrath of the Gods
SIN {{sin}} : Wrath of the Gods
SIN {{sin}} : Wrath of the Gods
SIN {{sin}} : Wrath of the Gods
SIN {{sin}} : Wrath of the Gods
SIN {{sin}} : Wrath of the Gods
SIN {{sin}} : Wrath of the Gods
SIN {{sin}} : Wrath of the Gods
SIN {{sin}} : Wrath of the Gods
SIN {{sin}} : Wrath of the Gods
SIN {{sin}} : Wrath of the Gods
SIN {{sin}} : Wrath of the Gods
SIN {{sin}} : Wrath of the Gods
SIN {{sin}} : Wrath of the Gods
SIN {{sin}} : Wrath of the Gods
SIN {{sin}} : Wrath of the Gods
SIN {{sin}} : Wrath of the Gods
SIN {{sin}} : Wrath of the Gods
SIN {{sin}} : Wrath of the Gods
SIN {{sin}} : Wrath of the Gods
SIN {{sin}} : Wrath of the Gods
SIN {{sin}} : Wrath of the Gods
SIN {{sin}} : Wrath of the Gods
SIN {{sin}} : Wrath of the Gods
SIN {{sin}} : Wrath of the Gods
SIN {{sin}} : Wrath of the Gods
SIN {{sin}} : Wrath of the Gods
SIN {{sin}} : Wrath of the Gods
SIN {{sin}} : Wrath of the Gods
SIN {{sin}} : Wrath of the Gods
SIN {{sin}} : Wrath of the Gods
SIN {{sin}} : Wrath of the Gods
SIN {{sin}} : Wrath of the Gods
SIN {{sin}} : Wrath of the Gods
SIN {{sin}} : Wrath of the Gods
SIN {{sin}} : Wrath of the Gods
SIN {{sin}} : Wrath of the Gods
SIN {{sin}} : Wrath of the Gods
SIN {{sin}} : Wrath of the Gods
SIN {{sin}} : Wrath of the Gods
SIN {{sin}} : Wrath of the Gods
SIN {{sin}} : Wrath of the Gods
SIN {{sin}} : Wrath of the Gods
SIN {{sin}} : Wrath of the Gods
SIN {{sin}} : Wrath of the Gods
SIN {{sin}} : Wrath of the Gods
SIN {{sin}} : Wrath of the Gods
SIN {{sin}} : Wrath of the Gods
SIN {{sin}} : Wrath of the Gods
SIN {{sin}} : Wrath of the Gods
SIN {{sin}} : Wrath of the Gods
SIN {{sin}} : Wrath of the Gods
SIN {{sin}} : Wrath of the Gods
SIN {{sin}} : Wrath of the Gods
SIN {{sin}} : Wrath of the Gods
SIN {{sin}} : Wrath of the Gods
SIN {{sin}} : Wrath of the Gods
SIN {{sin}} : Wrath of the Gods
SIN {{sin}} : Wrath of the Gods
SIN {{sin}} : Wrath of the Gods
SIN {{sin}} : Wrath of the Gods
SIN {{sin}} : Wrath of the Gods
SIN {{sin}} : Wrath of the Gods
SIN {{sin}} : Wrath of the Gods
SIN {{sin}} : Wrath of the Gods
SIN {{sin}} : Wrath of the Gods
SIN {{sin}} : Wrath of the Gods
SIN {{sin}} : Wrath of the Gods
SIN {{sin}} : Wrath of the Gods
SIN {{sin}} : Wrath of the Gods
SIN {{sin}} : Wrath of the Gods
SIN {{sin}} : Wrath of the Gods
SIN {{sin}} : Wrath of the Gods
Critical Hit
{{#rollGreater() trapblade 0}}
{{/rollGreater() warpstone 0}}
{{#rollGreater() slash 0}}
{{slash}}
{{/rollGreater() slash 0}}
Critical Hit
{{#rollGreater() trapblade 0}}
{{/rollGreater() warpstone 0}}
{{#rollGreater() slash 0}}
{{slash}}
{{/rollGreater() slash 0}}
Critical Hit
{{#rollGreater() trapblade 0}}
{{/rollGreater() warpstone 0}}
{{#rollGreater() slash 0}}
{{slash}}
{{/rollGreater() slash 0}}
Critical Hit
{{#rollGreater() trapblade 0}}
{{/rollGreater() warpstone 0}}
{{#rollGreater() slash 0}}
{{slash}}
{{/rollGreater() slash 0}}
Critical Hit
{{#rollGreater() trapblade 0}}
{{/rollGreater() warpstone 0}}
{{#rollGreater() slash 0}}
{{slash}}
{{/rollGreater() slash 0}}
Critical Hit
{{#rollGreater() trapblade 0}}
{{/rollGreater() warpstone 0}}
{{#rollGreater() slash 0}}
{{slash}}
{{/rollGreater() slash 0}}
Critical Hit
{{#rollGreater() trapblade 0}}
{{/rollGreater() warpstone 0}}
{{#rollGreater() slash 0}}
{{slash}}
{{/rollGreater() slash 0}}
Critical Hit
{{#rollGreater() trapblade 0}}
{{/rollGreater() warpstone 0}}
{{#rollGreater() slash 0}}
{{slash}}
{{/rollGreater() slash 0}}
Critical Hit
{{#rollGreater() trapblade 0}}
{{/rollGreater() warpstone 0}}
{{#rollGreater() slash 0}}
{{slash}}
{{/rollGreater() slash 0}}
Critical Hit (Impaled)
{{#rollGreater() warpstone 0}}
{{/rollGreater() warpstone 0}}
Critical Hit (Impaled)
{{#rollGreater() warpstone 0}}
{{/rollGreater() warpstone 0}}
Critical Hit (Impaled)
{{#rollGreater() warpstone 0}}
{{/rollGreater() warpstone 0}}
Critical Hit (Impaled)
{{#rollGreater() warpstone 0}}
{{/rollGreater() warpstone 0}}
Critical Hit (Impaled)
{{#rollGreater() warpstone 0}}
{{/rollGreater() warpstone 0}}
Critical Hit (Impaled)
{{#rollGreater() warpstone 0}}
{{/rollGreater() warpstone 0}}
Critical Hit (Impaled)
{{#rollGreater() warpstone 0}}
{{/rollGreater() warpstone 0}}
Critical Hit (Impaled)
{{#rollGreater() warpstone 0}}
{{/rollGreater() warpstone 0}}
Critical Hit (Impaled)
{{#rollGreater() warpstone 0}}
{{/rollGreater() warpstone 0}}
Success Level
{{#rollWasFumble() test}} {{#^rollLess() computed::sl 0}} -1 {{/^rollLess() computed::sl 0}} {{#rollLess() computed::sl 0}} {{computed::sl}} {{/rollLess() computed::sl 0}} {{/rollWasFumble() test}}
{{#^rollWasFumble() test}}
+{{computed::sl}}
{{#rollGreater() computed::slbonusatk 0}} +{{computed::slbonusatk}}{{/rollGreater() computed::slbonusatk 0}}
{{#rollLess() computed::slbonusatk 0}} {{computed::slbonusatk}} {{/rollLess() computed::slbonusatk 0}}
{{#rollGreater() computed::slbonusdef 0}} +{{computed::slbonusdef}}{{/rollGreater() computed::slbonusdef 0}}
{{#rollLess() computed::slbonusdef 0}} {{computed::slbonusdef}} {{/rollLess() computed::slbonusdef 0}}
{{#rollGreater() SLmod 0}} +{{SLmod}}{{/rollGreater() SLmod 0}}
{{#rollLess() SLmod 0}} {{SLmod}}{{/rollLess() SLmod 0}}
{{#^rollTotal() computed::sladd 0 0}}
{{#rollGreater() computed::slbonus 0}}
= +{{computed::slbonus}}
{{/rollGreater() computed::slbonus 0}}
{{#rollLess() computed::slbonus 0}}
= {{computed::slbonus}}
{{/rollLess() computed::slbonus 0}}
{{#rollBetween() computed::slbonus 0 0}}
{{#rollGreater() test target}}
= -{{computed::slbonus}}
{{/rollGreater() test target}}
{{#rollGreater() target test}}
= +{{computed::slbonus}}
{{/rollGreater() target test}}
{{/rollBetween() computed::slbonus 0 0}}
{{/^rollTotal() computed::sladd 0 0}}
{{/^rollWasFumble() test}}
Success Level
{{#rollWasFumble() test}} {{#^rollLess() computed::sl 0}} -1 {{/^rollLess() computed::sl 0}} {{#rollLess() computed::sl 0}} {{computed::sl}} {{/rollLess() computed::sl 0}} {{/rollWasFumble() test}}
{{#^rollWasFumble() test}}
+{{computed::sl}}
{{#rollGreater() computed::slbonusatk 0}} + {{computed::slbonusatk}}{{/rollGreater() computed::slbonusatk 0}}
{{#rollLess() computed::slbonusatk 0}} {{computed::slbonusatk}}{{/rollLess() computed::slbonusatk 0}}
{{#rollGreater() computed::slbonusdef 0}} + {{computed::slbonusdef}}{{/rollGreater() computed::slbonusdef 0}}
{{#rollLess() computed::slbonusdef 0}} {{computed::slbonusdef}}{{/rollLess() computed::slbonusdef 0}}
{{#rollGreater() SLmod 0}} + {{SLmod}}{{/rollGreater() SLmod 0}}
{{#rollLess() SLmod 0}} {{SLmod}}{{/rollLess() SLmod 0}}
{{#^rollTotal() computed::sladd 0 0}}
{{#rollGreater() computed::slbonus 0}}
= +{{computed::slbonus}}
{{/rollGreater() computed::slbonus 0}}
{{#rollLess() computed::slbonus 0}}
= {{computed::slbonus}}
{{/rollLess() computed::slbonus 0}}
{{#rollBetween() computed::slbonus 0 0}}
{{#rollGreater() test target}}
= -{{computed::slbonus}}
{{/rollGreater() test target}}
{{#rollGreater() target test}}
= +{{computed::slbonus}}
{{/rollGreater() target test}}
{{/rollBetween() computed::slbonus 0 0}}
{{/^rollTotal() computed::sladd 0 0}}
{{/^rollWasFumble() test}}
Success Level
{{#rollWasCrit() test}} {{#rollBetween() test 1 5}} {{#rollLess() computed::sl 1}} +1 {{/rollLess() computed::sl 1}} {{#^rollLess() computed::sl 1}} {{computed::slbonusatk}} {{/^rollLess() computed::sl 1}} {{/rollBetween() test 1 5}} {{/rollWasCrit() test}}
{{#rollWasFumble() test}} {{#^rollLess() computed::sl 0}} -1 {{/^rollLess() computed::sl 0}} {{#rollLess() computed::sl 0}} {{computed::sl}} {{/rollLess() computed::sl 0}} {{/rollWasFumble() test}}
{{#^rollWasFumble() test}} {{#rollBetween() test 6 99}}
-{{computed::sl}}
{{#rollGreater() computed::slbonusatk 0}} +{{computed::slbonusatk}}{{/rollGreater() computed::slbonusatk 0}}
{{#rollLess() computed::slbonusatk 0}} {{computed::slbonusatk}}{{/rollLess() computed::slbonusatk 0}}
{{#rollGreater() computed::slbonusdef 0}} +{{computed::slbonusdef}}{{/rollGreater() computed::slbonusdef 0}}
{{#rollLess() computed::slbonusdef 0}} {{computed::slbonusdef}}{{/rollLess() computed::slbonusdef 0}}
{{#rollGreater() SLmod 0}} +{{SLmod}}{{/rollGreater() SLmod 0}}
{{#rollLess() SLmod 0}} {{SLmod}}{{/rollLess() SLmod 0}}
{{#^rollTotal() computed::sladd 0 0}}
{{#rollGreater() computed::slbonus 0}}
= +{{computed::slbonus}}
{{/rollGreater() computed::slbonus 0}}
{{#rollLess() computed::slbonus 0}}
= {{computed::slbonus}}
{{/rollLess() computed::slbonus 0}}
{{#rollBetween() computed::slbonus 0 0}}
{{#rollGreater() test target}}
= -{{computed::slbonus}}
{{/rollGreater() test target}}
{{#rollGreater() target test}}
= +{{computed::slbonus}}
{{/rollGreater() target test}}
{{/rollBetween() computed::slbonus 0 0}}
{{/^rollTotal() computed::sladd 0 0}}
{{/rollBetween() test 6 99}} {{/^rollWasFumble() test}}
Success Level
{{#rollWasCrit() test}} {{#rollBetween() test 1 5}} {{#rollLess() computed::sl 0}} +1 {{/rollLess() computed::sl 0}} {{#^rollLess() computed::sl 0}} {{computed::sl}} {{/^rollLess() computed::sl 0}} {{/rollBetween() test 1 5}} {{/rollWasCrit() test}}
{{#rollWasFumble() test}} {{#^rollLess() computed::sl 0}} -1 {{/^rollLess() computed::sl 0}} {{#rollLess() computed::sl 0}} {{computed::sl}} {{/rollLess() computed::sl 0}} {{/rollWasFumble() test}}
{{#^rollWasFumble() test}} {{#rollBetween() test 6 99}}
{{computed::sl}}
{{#rollGreater() computed::slbonusatk 0}} +{{computed::slbonusatk}}{{/rollGreater() computed::slbonusatk 0}}
{{#rollLess() computed::slbonusatk 0}} {{computed::slbonusatk}}{{/rollLess() computed::slbonusatk 0}}
{{#rollGreater() computed::slbonusdef 0}} +{{computed::slbonusdef}}{{/rollGreater() computed::slbonusdef 0}}
{{#rollLess() computed::slbonusdef 0}} {{computed::slbonusdef}}{{/rollLess() computed::slbonusdef 0}}
{{#rollGreater() SLmod 0}} +{{SLmod}}{{/rollGreater() SLmod 0}}
{{#rollLess() SLmod 0}} {{SLmod}}{{/rollLess() SLmod 0}}
{{#^rollTotal() computed::sladd 0 0}}
{{#rollGreater() computed::slbonus 0}}
= +{{computed::slbonus}}
{{/rollGreater() computed::slbonus 0}}
{{#rollLess() computed::slbonus 0}}
= {{computed::slbonus}}
{{/rollLess() computed::slbonus 0}}
{{#rollBetween() computed::slbonus 0 0}}
{{#rollGreater() test target}}
= -{{computed::slbonus}}
{{/rollGreater() test target}}
{{#rollGreater() target test}}
= +{{computed::slbonus}}
{{/rollGreater() target test}}
{{/rollBetween() computed::slbonus 0 0}}
{{/^rollTotal() computed::sladd 0 0}}
{{/rollBetween() test 6 99}} {{/^rollWasFumble() test}}
SL Modifiers
{{#rollBetween() rolltype 4 7}} l
{{/rollBetween() rolltype 4 7}}
{{/^rollBetween() computed::sladd 0 0}}
{{#rollBetween() computed::sladd 0 0}} {{#rollGreater() unbalanced 0}}
SL Modifiers
{{/rollGreater() unbalanced 0}}{{/rollBetween() computed::sladd 0 0}}
{{#rollBetween() computed::sladd 0 0}}{{#rollGreater() imprecise 0}}
SL Modifiers
{{/rollGreater() imprecise 0}}{{/rollBetween() computed::sladd 0 0}}
{{#^rollGreater() computed::slbonus 0}}
{{#rollGreater() test target}}
{{#rollBetween() computed::sladd 0 0}}
{{#rollGreater() practical 0}}{{#rollTotal() imprecise 0}}
SL Modifiers
{{/rollTotal() imprecise 0}}{{/rollGreater() practical 0}}
{{#^rollGreater() practical 0}}{{#rollGreater() bookish 0}}
SL Modifiers
{{/rollGreater() bookish 0}}{{/^rollGreater() practical 0}}
{{#^rollGreater() practical 0}}{{#^rollGreater() bookish 0}}{{#rollGreater() carousersl 0}}
SL Modifiers
{{/rollGreater() carousersl 0}}{{/^rollGreater() bookish 0}}{{/^rollGreater() practical 0}}
{{/rollBetween() computed::sladd 0 0}}
{{/rollGreater() test target}}
{{/^rollGreater() computed::slbonus 0}}
{{#rollGreater() computed::rangedsize 0}}{{#rollGreater() computed::sl 0}}
-{{computed::sl}}SL
{{/rollGreater() computed::sl 0}}{{/rollGreater() computed::rangedsize 0}}
{{#rollGreater() SLmod 0}}
+{{SLmod}}SL
{{/rollGreater() SLmod 0}}
{{#rollLess() SLmod 0}}
{{SLmod}}SL
{{/rollLess() SLmod 0}}
{{#rollGreater() imprecise 0}}
-{{imprecise}}SL
{{/rollGreater() imprecise 0}}
{{#rollGreater() unbalanced 0}}
-{{unbalanced}}SL
{{/rollGreater() unbalanced 0}}
{{#rollGreater() sizemod 0}}
-{{sizemod}}SL {{#rollTotal() sizemod 2}} {{/rollTotal() sizemod 2}} {{#rollTotal() sizemod 4}}{{/rollTotal() sizemod 4}}{{#rollTotal() sizemod 6}} {{/rollTotal() sizemod 6}}
{{/rollGreater() sizemod 0}}
{{#rollGreater() besmirched 0}}
-{{besmirched}}SL
{{/rollGreater() besmirched 0}}
{{#rollGreater() computed::cnsl 0}}
+{{computed::cnsl}}SL
{{/rollGreater() computed::cnsl 0}}
{{#rollGreater() robes 0}}
+{{robes}}SL
{{/rollGreater() robes 0}}
{{#rollLess() computed::cnsl 0}}
{{computed::cnsl}}SL
{{/rollLess() computed::cnsl 0}}
{{#rollGreater() defensive 0}}
+{{defensive}}SL
{{/rollGreater() defensive 0}}
{{#^rollGreater() target test}}
{{#rollGreater() sladd 0}}
{{#rollGreater() menacing 0}}
+{{sladd}}SL
{{/rollGreater() menacing 0}}
{{#rollGreater() lileathsblessing 0}}
+{{sladd}}SL
{{/rollGreater() lileathsblessing 0}}
{{/rollGreater() sladd 0}}
{{/^rollGreater() target test}}
{{#^rollWasFumble() test}}
{{#^rollGreater() test target}}
{{#rollGreater() precise 0}}
+{{precise}}SL
{{/rollGreater() precise 0}}
{{^RTdualwield}}{{#rollGreater() dualwield 0}}
+{{dualwield}}SL
{{/rollGreater() dualwield 0}}{{/RTdualwield}}
{{#RTdualwield}}{{#rollGreater() dualwield 0}}
+{{dualwield}}SL
{{/rollGreater() dualwield 0}}{{/RTdualwield}}
{{#rollGreater() berserkcharge 0}}
+{{berserkcharge}}SL
{{/rollGreater() berserkcharge 0}}
{{#rollGreater() furiousassault 0}}{{^RTfuriousassault}}
+{{furiousassault}}SL
{{/RTfuriousassault}}{{/rollGreater() furiousassault 0}}
{{#rollGreater() dirtyfighting 0}}
+{{dirtyfighting}}SL
{{/rollGreater() dirtyfighting 0}}
{{#rollGreater() frenzy 0}}{{#rollGreater() battlerage 0}}
+{{battlerage}}SL
{{/rollGreater() battlerage 0}}{{/rollGreater() frenzy 0}}
{{#rollGreater() sprinter 0}}
+{{sprinter}}SL
{{/rollGreater() sprinter 0}}
{{#rollGreater() scalesurface 0}}
+{{scalesurface}}SL
{{/rollGreater() scalesurface 0}}
{{#rollGreater() carousersl 0}}
+{{carousersl}}SL
{{/rollGreater() carousersl 0}}
{{#rollGreater() liquidfortification 0}}
+{{liquidfortification}}SL
{{/rollGreater() liquidfortification 0}}
{{#rollGreater() masterandcommander 0}}
+{{masterandcommander}}SL
{{/rollGreater() masterandcommander 0}}
{{#rollGreater() menacing 0}}
+{{menacing}}SL
{{/rollGreater() menacing 0}}
{{#rollGreater() linguistics 0}}
+{{linguistics}}SL
{{/rollGreater() linguistics 0}}
{{#rollGreater() catfall 0}}
+{{catfall}}SL
{{/rollGreater() catfall 0}}
{{#rollGreater() drilled 0}}
+{{drilled}}SL
{{/rollGreater() drilled 0}}
{{#rollGreater() disarm 0}}
+{{disarm}}SL
{{/rollGreater() disarm 0}}
{{#rollGreater() feint 0}}
+{{feint}}SL
{{/rollGreater() feint 0}}
{{#rollGreater() stealthy 0}}
+{{stealthy}}SL
{{/rollGreater() stealthy 0}}
{{#rollGreater() tracker 0}}
+{{tracker}}SL
{{/rollGreater() tracker 0}}
{{#rollGreater() striketostun 0}}
+{{striketostun}}SL
{{/rollGreater() striketostun 0}}
{{#rollGreater() bne 0}}{{#rollGreater() breakenter 0}}
+{{breakenter}}SL
{{/rollGreater() breakenter 0}}{{/rollGreater() bne 0}}
{{#rollGreater() hack 0}}{{#rollGreater() demolisher 0}}{{#rollGreater() bne 0}}
+{{demolisher}}SL
{{/rollGreater() bne 0}}{{/rollGreater() demolisher 0}}{{/rollGreater() hack 0}}
{{#rollGreater() bookish 0}}
+{{bookish}}SL
{{/rollGreater() bookish 0}}
{{#rollGreater() briber 0}}
+{{briber}}SL
{{/rollGreater() briber 0}}
{{#rollGreater() beatblade 0}}
+{{beatblade}}SL
{{/rollGreater() beatblade 0}}
{{#rollGreater() commandingpresence 0}}
+{{commandingpresence}}SL
{{/rollGreater() commandingpresence 0}}
{{#rollGreater() fastshot 0}}
+{{fastshot}}SL
{{/rollGreater() fastshot 0}}
{{#rollGreater() infight 0}}
+{{infight}}SL
{{/rollGreater() infight 0}}
{{#rollGreater() highmagic 0}}
+{{highmagic}}SL
{{/rollGreater() highmagic 0}}
{{#rollGreater() lileathsblessing 0}}
+{{lileathsblessing}}SL
{{/rollGreater() lileathsblessing 0}}
{{#rollGreater() runemagic 0}}
+{{runemagic}}SL
{{/rollGreater() runemagic 0}}
{{#rollGreater() masterrunemagic 0}}
+{{masterrunemagic}}SL
{{/rollGreater() masterrunemagic 0}}
{{#rollGreater() orientation 0}}
+{{orientation}}SL
{{/rollGreater() orientation 0}}
{{#rollGreater() shieldsman 0}}
+{{shieldsman}}SL
{{/rollGreater() shieldsman 0}}
{{#rollGreater() supernumerate 0}}
+{{supernumerate}}SL
{{/rollGreater() supernumerate 0}}
{{#rollGreater() distracting 0}}
+{{distracting}}SL
{{/rollGreater() distracting 0}}
{{#rollGreater() sniper 0}}{{#rollGreater() targetrange 2}}
+{{sniper}}SL
{{/rollGreater() targetrange 2}}{{/rollGreater() sniper 0}}
{{#rollGreater() reversal 0}}
+{{reversal}}SL
{{/rollGreater() reversal 0}}
{{#rollGreater() bludgeoner 0}}
+{{bludgeoner}}SL
{{/rollGreater() bludgeoner 0}}
{{#rollGreater() animalaffinity 0}}
+{{animalaffinity}}SL
{{/rollGreater() animalaffinity 0}}
{{#rollGreater() artistic 0}}
+{{artistic}}SL
{{/rollGreater() artistic 0}}
{{#rollGreater() riposte 0}}
+{{riposte}}SL
{{/rollGreater() riposte 0}}
{{#rollGreater() strongback 0}}
+{{strongback}}SL
{{/rollGreater() strongback 0}}
{{#rollGreater() strongswimmer 0}}
+{{strongswimmer}}SL
{{/rollGreater() strongswimmer 0}}
{{#rollGreater() trapper 0}}
+{{trapper}}SL
{{/rollGreater() trapper 0}}
{{#rollGreater() underminer 0}}
+{{underminer}}SL
{{/rollGreater() underminer 0}}
{{#rollGreater() sptal1 0}}
+{{sptal1}}SL
{{/rollGreater() sptal1 0}}
{{#rollGreater() sptal2 0}}{{#rollGreater() sptal3 0}}
+{{sptal23}}SL
{{/rollGreater() sptal3 0}}{{/rollGreater() sptal2 0}}
{{#rollGreater() sptal2 0}}{{#rollTotal() sptal3 0}}
+{{sptal2}}SL
{{/rollTotal() sptal3 0}}{{/rollGreater() sptal2 0}}
{{#rollGreater() sptal3 0}}{{#rollTotal() sptal2 0}}
+{{sptal3}}SL
{{/rollTotal() sptal2 0}}{{/rollGreater() sptal3 0}}
{{/^rollGreater() test target}}
{{#^rollTotal() rolltype 9}}
{{#rollTotal() lore 1}}
{{#rollTotal() computed::lore 1}}
+1 SL
+1 SL
+1 SL
+1 SL
+1 SL
+1 SL
+1 SL
+1 SL
+{{gunner}}SL
{{/rollGreater() gunner 0}}
{{#^rollGreater() computed::slbonus 0}}
{{#rollGreater() test target}}
{{#rollGreater() practical 0}}
+{{practical}}SL
{{/rollGreater() practical 0}}
{{#rollGreater() bookish 0}}
:
{{/rollGreater() bookish 0}}
{{#rollGreater() speedreader 0}}
:
{{/rollGreater() speedreader 0}}
{{#rollGreater() carousersl 0}}
:
{{/rollGreater() carousersl 0}}
{{#rollBetween() computed::sladd 0 0}}
{{#rollGreater() practical 0}}{{#rollTotal() imprecise 0}}
SL Modifiers
{{/rollGreater() practical 0}}
{{#^rollGreater() practical 0}}{{#rollGreater() bookish 0}}
SL Modifiers
{{/rollGreater() bookish 0}}{{/^rollGreater() practical 0}}
{{#^rollGreater() practical 0}}{{#^rollGreater() bookish 0}}{{#rollGreater() carousersl 0}}
SL Modifiers
{{/rollGreater() carousersl 0}}{{/^rollGreater() bookish 0}}{{/^rollGreater() practical 0}}{{/rollBetween() computed::sladd 0 0}}
{{#rollGreater() practical 0}}
+{{practical}}SL
{{/rollGreater() practical 0}}
{{#rollGreater() bookish 0}}
:
{{/rollGreater() bookish 0}}
{{#rollGreater() speedreader 0}}
:
{{/rollGreater() speedreader 0}}
{{#rollGreater() carousersl 0}}
:
{{/rollGreater() carousersl 0}}
{{#rollBetween() computed::sladd 0 0}}
{{#rollGreater() practical 0}}
+{{sptal1}}SL
+{{sptal23}}SL
+{{sptal2}}SL
+{{sptal3}}SL
{{mod1}}
{{mod1}}
{{mod1}}
{{mod2}}
{{mod2}}
{{mod2}}
{{mod3}}
{{mod3}}
{{mod3}}
Custom & Situational Bonus:
{{#rollGreater() argumetative 0}}
+{{argumetative}}SL
{{/rollGreater() argumetative 0}}
{{#rollGreater() attractive 0}}
+{{attractive}}SL
{{/rollGreater() attractive 0}}
{{#rollGreater() alleycat 0}}
+{{alleycat}}SL
{{/rollGreater() alleycat 0}}
{{#rollGreater() arboreal 0}}
+{{arboreal}}SL
{{/rollGreater() arboreal 0}}
{{#rollGreater() blather 0}}
+{{blather}}SL
{{/rollGreater() blather 0}}
{{#rollGreater() craftsman1 0}}
+{{craftsman1}}SL {{craftsman1name}}
{{/rollGreater() craftsman1 0}}
{{#rollGreater() craftsman2 0}}
+{{craftsman2}}SL {{craftsman2name}}
{{/rollGreater() craftsman2 0}}
{{#rollGreater() craftsman3 0}}
+{{craftsman3}}SL {{craftsman3name}}
{{/rollGreater() craftsman3 0}}
{{#rollGreater() combataware 0}}
+{{combataware}}SL
{{/rollGreater() combataware 0}}
{{#rollGreater() detectartefact 0}}
+{{detectartefact}}SL
{{/rollGreater() detectartefact 0}}
{{#rollGreater() acute1 0}}
+{{acute1}}SL {{acute1name}}
{{/rollGreater() acute1 0}}
{{#rollGreater() acute2 0}}
+{{acute2}}SL {{acute2name}}
{{/rollGreater() acute2 0}}
{{#rollGreater() beneathnotice 0}}
+{{beneathnotice}}SL
{{/rollGreater() beneathnotice 0}}
{{#rollGreater() carouser 0}}
+{{carouser}}SL
{{/rollGreater() carouser 0}}
{{#rollGreater() cattongued 0}}
+{{cattongued}}SL
{{/rollGreater() cattongued 0}}
{{#rollGreater() crackthewhip 0}}
+{{crackthewhip}}SL
{{/rollGreater() crackthewhip 0}}
{{#rollGreater() diceman 0}}
+{{diceman}}SL
{{/rollGreater() diceman 0}}
{{#rollGreater() masterofdisguise 0}}
+{{masterofdisguise}}SL
{{/rollGreater() masterofdisguise 0}}
{{#rollGreater() cantor 0}}
+{{cantor}}SL
{{/rollGreater() cantor 0}}
{{#rollGreater() chanty 0}}
+{{chanty}}SL
{{/rollGreater() chanty 0}}
{{#rollGreater() enclosedfighter 0}}
+{{enclosedfighter}}SL
{{/rollGreater() enclosedfighter 0}}
{{#rollGreater() entrenchment 0}}
+{{entrenchment}}SL
{{/rollGreater() entrenchment 0}}
{{#rollGreater() etiquette1 0}}
+{{etiquette1}}SL {{etiquette1name}}
{{/rollGreater() etiquette1 0}}
{{#rollGreater() etiquette2 0}}
+{{etiquette2}}SL > {{etiquette2name}}
{{/rollGreater() etiquette2 0}}
{{#rollGreater() etiquette3 0}}
+{{etiquette3}}SL > {{etiquette3name}}
{{/rollGreater() etiquette3 0}}
{{#rollGreater() etiquette4 0}}
+{{etiquette4}}SL > {{etiquette4name}}
{{/rollGreater() etiquette4 0}}
{{#rollGreater() etiquette5 0}}
+{{etiquette5}}SL > {{etiquette5name}}
{{/rollGreater() etiquette5 0}}
{{#rollGreater() etiquette6 0}}
+{{etiquette6}}SL > {{etiquette6name}}
{{/rollGreater() etiquette6 0}}
{{#rollGreater() impzeal 0}}
+{{impzeal}}SL
{{/rollGreater() impzeal 0}}
{{#rollGreater() fasthands 0}}
+{{fasthands}}SL
{{/rollGreater() fasthands 0}}
{{#rollGreater() gregarious 0}}
+{{gregarious}}SL
{{/rollGreater() gregarious 0}}
{{#rollGreater() holyvisions 0}}
+{{holyvisions}}SL
{{/rollGreater() holyvisions 0}}
{{#rollGreater() ironwill 0}}
+{{ironwill}}SL
{{/rollGreater() ironwill 0}}
{{#rollGreater() ironjaw 0}}
+{{ironjaw}}SL
{{/rollGreater() ironjaw 0}}
{{#rollGreater() inspiring 0}}
+{{inspiring}}SL
{{/rollGreater() inspiring 0}}
{{#rollGreater() magicalsense 0}}
+{{magicsense}}SL
{{/rollGreater() magicalsense 0}}
{{#rollGreater() mastertradesman1 0}}
+{{mastertradesman1}}SL {{mastertradesman1name}}
{{/rollGreater() mastertradesman1 0}}
{{#rollGreater() mastertradesman2 0}}
+{{mastertradesman2}}SL {{mastertradesman2name}}
{{/rollGreater() mastertradesman2 0}}
{{#rollGreater() mastertradesman3 0}}
+{{mastertradesman3}}SL {{mastertradesman3name}}
{{/rollGreater() mastertradesman3 0}}
{{#rollGreater() lipreading 0}}
+{{lipreading}}SL
{{/rollGreater() lipreading 0}}
{{#rollGreater() longmemory 0}}
+{{longmemory}}SL
{{/rollGreater() longmemory 0}}
{{#rollGreater() nightvision 0}}
+{{nightvision}}SL
{{/rollGreater() nightvision 0}}
{{#rollGreater() nobleblood 0}}
+{{nobleblood}}SL
{{/rollGreater() nobleblood 0}}
{{#rollGreater() nosefortrouble 0}}
+{{nosefortrouble}}SL
{{/rollGreater() nosefortrouble 0}}
{{#rollGreater() numismatics 0}}
+{{numismatics}}SL
{{/rollGreater() numismatics 0}}
{{#rollGreater() oldsalt 0}}
+{{oldsalt}}SL
{{/rollGreater() oldsalt 0}}
{{#rollGreater() pharmacist 0}}
+{{pharmacist}}SL
{{/rollGreater() pharmacist 0}}
{{#rollGreater() panhandle 0}}
+{{panhandle}}SL
{{/rollGreater() panhandle 0}}
{{#rollGreater() pilot 0}}
+{{pilot}}SL
{{/rollGreater() pilot 0}}
{{#rollGreater() maverick 0}}
+{{maverick}}SL
{{/rollGreater() maverick 0}}
{{#rollGreater() magicdefiance 0}}
+{{magicdefiance}}SL
{{/rollGreater() magicdefiance 0}}
{{#rollGreater() resistance1 0}}
+{{resistance1}}SL {{resistance1name}}
{{/rollGreater() resistance1 0}}
{{#rollGreater() resistance2 0}}
+{{resistance2}}SL {{resistance2name}}
{{/rollGreater() resistance2 0}}
{{#rollGreater() resistance3 0}}
+{{resistance3}}SL {{resistance3name}}
{{/rollGreater() resistance3 0}}
{{#rollGreater() rover 0}}
+{{rover}}SL
{{/rollGreater() rover 0}}
{{#rollGreater() sixthsense 0}}
+{{sixthsense}}SL
{{/rollGreater() sixthsense 0}}
{{#rollGreater() seasonedtraveller 0}}
+{{seasonedtraveller}}SL
{{/rollGreater() seasonedtraveller 0}}
{{#rollGreater() speedreader 0}}
+{{speedreader}}SL
{{/rollGreater() speedreader 0}}
{{#rollGreater() speedreaderlang 0}}
+{{speedreaderlang}}SL
{{/rollGreater() speedreaderlang 0}}
{{#rollGreater() secondsight 0}}
+{{secondsight}}SL
{{/rollGreater() secondsight 0}}
{{#rollGreater() stepaside 0}}
+{{stepaside}}SL
{{/rollGreater() stepaside 0}}
{{#rollGreater() stouthearted 0}}
+{{stouthearted}}SL
{{/rollGreater() stouthearted 0}}
{{#rollGreater() strider1 0}}
+{{strider1}}SL {{strider1name}}
{{/rollGreater() strider1 0}}
{{#rollGreater() strider2 0}}
+{{strider2}}SL {{strider2name}}
{{/rollGreater() strider2 0}}
{{#rollGreater() strider3 0}}
+{{strider3}}SL {{strider3name}}
{{/rollGreater() strider3 0}}
{{#rollGreater() trapper 0}}
+{{trapper}}SL
{{/rollGreater() trapper 0}}
{{#rollGreater() tinker 0}}
+{{tinker}}SL
{{/rollGreater() tinker 0}}
{{#rollGreater() trickriding 0}}
+{{trickriding}}SL >
{{/rollGreater() trickriding 0}}
{{#rollGreater() tunnelrat 0}}
+{{tunnelrat}}SL
{{/rollGreater() tunnelrat 0}}
{{#rollGreater() tenacious 0}}
+{{tenacious}}SL
{{/rollGreater() tenacious 0}}
{{#rollGreater() unshakable 0}}
+{{unshakable}}SL
{{/rollGreater() unshakable 0}}
{{#rollGreater() warleader 0}}
+{{warleader}}SL
{{warleader}}
{{/rollGreater() warleader 0}}
{{#rollGreater() waterman 0}}
+{{waterman}}SL
{{/rollGreater() waterman 0}}
{{#rollGreater() cardsharp 0}}
+{{cardsharp}}SL
Cardsharp
({{computed::test}}) Unit Die
{{/rollGreater() cardsharp 0}}
{{#RTdualwield}}{{#rollGreater() dualwield 0}}
+{{fielddressing}}SL
{{/rollGreater() fielddressing 0}}
{{#rollGreater() surgery 0}}
+{{surgery}}SL
{{/rollGreater() surgery 0}}
Custom & Situational Bonus:
{{#rollGreater() alleycat 0}}
:
{{/rollGreater() alleycat 0}}
{{#rollGreater() arboreal 0}}
+{{arboreal}}SL
{{/rollGreater() arboreal 0}}
{{#rollGreater() gregarious 0}}
:
{{/rollGreater() gregarious 0}}
{{#rollGreater() pharmacist 0}}
:
{{/rollGreater() pharmacist 0}}
{{#rollGreater() fielddressing 0}}
:
{{/rollGreater() fielddressing 0}}
{{#rollGreater() pilot 0}}
>:
{{/rollGreater() pilot 0}}
{{#RTdualwield}}{{#rollGreater() dualwield 0}}
Player Roll Outcome Mod:
{{/rollTotal() mod1type 1}}
{{#rollTotal() mod1type 2}}{{#^rollGreater() test target}}
Player Roll Outcome Mod:
{{/^rollGreater() test target}}{{/rollTotal() mod1type 2}}
{{#rollTotal() mod1type 3}}{{#^rollTotal() mod3type 1}}{{#rollGreater() test target}}
Player Roll Outcome Mod:
{{/rollGreater() test target}}{{/^rollTotal() mod3type 1}}{{/rollTotal() mod1type 3}}
{{#^rollGreater() mod1type 0}}{{#rollTotal() mod2type 1}}
Player Roll Outcome Mod:
{{/rollTotal() mod2type 1}}{{/^rollGreater() mod1type 0}}
{{#^rollTotal() mod1type 1}} {{#^rollTotal() mod1type 2}}{{#^rollTotal() mod3type 1}} {{#rollTotal() mod2type 2}}{{#^rollGreater() test target}}
Player Roll Outcome Mod:
{{/^rollGreater() test target}}{{/rollTotal() mod2type 2}}{{/^rollTotal() mod3type 1}} {{/^rollTotal() mod1type 2}} {{/^rollTotal() mod1type 1}}
{{#^rollTotal() mod1type 3}}{{#^rollTotal() mod3type 1}} {{#rollTotal() mod2type 3}}{{#rollGreater() test target}}
Player Roll Outcome Mod:
{{/rollGreater() test target}}{{/rollTotal() mod2type 3}}{{/^rollTotal() mod3type 1}} {{/^rollTotal() mod1type 3}}
{{#^rollTotal() mod1type 1}}{{#^rollTotal() mod1type 2}}{{#rollTotal() mod3type 1}}{{#^rollTotal() mod2type 1}}
Player Roll Outcome Mod:
{{/^rollTotal() mod2type 1}}{{/rollTotal() mod3type 1}}{{/^rollTotal() mod1type 2}}{{/^rollTotal() mod1type 1}}
{{#^rollTotal() mod1type 2}} {{#^rollTotal() mod2type 2}}{{#rollTotal() mod3type 2}}{{#^rollGreater() test target}}
Player Roll Outcome Mod:
{{/^rollGreater() test target}}{{/rollTotal() mod3type 2}} {{/^rollTotal() mod2type 2}} {{/^rollTotal() mod1type 2}}
{{#^rollTotal() mod1type 1}} {{#^rollTotal() mod1type 3}}{{#^rollTotal() mod2type 3}}{{#rollTotal() mod3type 3}}{{#rollGreater() test target}}
Player Roll Outcome Mod:
{{/rollGreater() test target}}{{/rollTotal() mod3type 3}}{{/^rollTotal() mod2type 3}}{{/^rollTotal() mod1type 3}} {{/^rollTotal() mod1type 1}}
{{#rollTotal() mod1type 1}}
{{mod1}}
{{/rollTotal() mod1type 1}}
{{#rollTotal() mod1type 2}}{{#^rollGreater() test target}}
{{mod1}}
{{/^rollGreater() test target}}{{/rollTotal() mod1type 2}}
{{#rollTotal() mod1type 3}}{{#rollGreater() test target}}
{{mod1}}
{{/rollGreater() test target}}{{/rollTotal() mod1type 3}}
{{#rollTotal() mod2type 1}}
{{mod2}}
{{/rollTotal() mod2type 1}}
{{#rollTotal() mod2type 2}}{{#^rollGreater() test target}}
{{mod2}}
{{/^rollGreater() test target}}{{/rollTotal() mod2type 2}}
{{#rollTotal() mod2type 3}}{{#rollGreater() test target}}
{{mod2}}
{{/rollGreater() test target}}{{/rollTotal() mod2type 3}}
{{#rollTotal() mod3type 1}}
{{mod3}}
{{/rollTotal() mod3type 1}}
{{#rollTotal() mod3type 2}}{{#^rollGreater() test target}}
{{mod3}}
{{/^rollGreater() test target}}{{/rollTotal() mod3type 2}}
{{#rollTotal() mod3type 3}}{{#rollGreater() test target}}
{{mod3}}
{{/rollGreater() test target}}{{/rollTotal() mod3type 3}}
{{#^rollTotal() mod1type 1}} {{#^rollTotal() mod1type 3}}{{#^rollTotal() mod2type 3}}{{#rollTotal() mod3type 3}}{{#rollGreater() test target}}
Healing Test Successful
Healing Test Failed
Skill Test - Marginal Success
Skill Test - Success
Skill Test - Impressive Succes
Skill Test - Astounding Success
Skill Test - Marginal Failure
Skill Test - Failure
Skill Test - Impressive Failure
Skill Test - Astounding Failure
Skill Test - Marginal Failure
Skill Test - Marginal Success
Skill Test - Marginal Failure
Skill Test - Failure
Skill Test - Impressive Failure
Skill Test - Astounding Failure
Skill Test - Marginal Success
Skill Test - Success
Skill Test - Impressive Succes
Skill Test - Astounding Success
Skill Test - Marginal Success
Skill Test - Success
Skill Test - Impressive Succes
Skill Test - Astounding Success
Skill Test - Marginal Failure
Skill Test - Failure
Skill Test - Impressive Failure
Skill Test - Astounding Failure
Skill Test Successful
Skill Test Failed
Initiative
{{inittest}}
Casting Test Successful
Pray Test Successful
Casting Test Failure
Pray Test Failure
Casting Test Failure
Pray Test Failure
Target healed for Int Bonus ({{intBns}}) + SL
Target healed for Int Bonus ({{computed::intBns}})
Reload Test Successful
Reload Test Partly Successful
Add SL to next Reload Roll
Gunner: +1 Group Advantage
Rapid Reload: +1 Group Advantage
Reload Test Failure
You use your Action and Move to sprint ({{movement}}+SL) yards this turn.
You use your Action and Move to sprint ({{computed::movement}}) yards this turn.
You use your Action and Move to climb ({{computed::movement}}) yards this turn.
Target to Oppose with Cool test
If lost it gains no Advantage until the end of the next Round.
You leap you Movement ({{movement}}) in yards, with no additional extra.
You leap you Movement ({{movement}}) in yards, plus an extra 6 inches with your jump.
You leap you Movement ({{movement}}) in yards, plus an extra ({{computed::slbonus}}) feet with your jump.
{{ritualsacr}}
{{consequence}}
{{spelldescription}}
{{spellsddesc}}
Hit Location
Hit Head
Hit Location
Hit Head
Hit Location
Hit Head
Hit Location
Hit Head
Hit Location
Hit Head
Hit Location
Hit Head
Hit Location
Hit Head
Hit Location
Hit Head
Hit Location
Hit Head
Hit Location
Hit Left Arm
Hit Location
Hit Left Arm
Hit Location
Hit Left Arm
Hit Location
Hit Left Arm
Hit Location
Hit Left Arm
Hit Location
Hit Left Arm
Hit Location
Hit Left Arm
Hit Location
Hit Left Arm
Hit Location
Hit Left Arm
Hit Location
Hit Left Arm
Hit Location
Hit Left Arm
Hit Location
Hit Left Arm
Hit Location
Hit Left Arm
Hit Location
Hit Left Arm
Hit Location
Hit Left Arm
Hit Location
Hit Right Arm
Hit Location
Hit Right Arm
Hit Location
Hit Right Arm
Hit Location
Hit Right Arm
Hit Location
Hit Right Arm
Hit Location
Hit Right Arm
Hit Location
Hit Right Arm
Hit Location
Hit Right Arm
Hit Location
Hit Right Arm
Hit Location
Hit Right Arm
Hit Location
Hit Right Arm
Hit Location
Hit Right Arm
Hit Location
Hit Right Arm
Hit Location
Hit Right Arm
Hit Location
Hit Right Arm
Hit Location
Hit Right Arm
Hit Location
Hit Right Arm
Hit Location
Hit Right Arm
Hit Location
Hit Right Arm
Hit Location
Hit Right Arm
Hit Location
Hit Body
Hit Location
Hit Body
Hit Location
Hit Body
Hit Location
Hit Body
Hit Location
Hit Body
Hit Location
Hit Body
Hit Location
Hit Body
Hit Location
Hit Body
Hit Location
Hit Body
Hit Location
Hit Body
Hit Location
Hit Body
Hit Location
Hit Body
Hit Location
Hit Body
Hit Location
Hit Body
Hit Location
Hit Body
Hit Location
Hit Body
Hit Location
Hit Body
Hit Location
Hit Body
Hit Location
Hit Body
Hit Location
Hit Body
Hit Location
Hit Body
Hit Location
Hit Body
Hit Location
Hit Body
Hit Location
Hit Body
Hit Location
Hit Body
Hit Location
Hit Body
Hit Location
Hit Body
Hit Location
Hit Body
Hit Location
Hit Body
Hit Location
Hit Body
Hit Location
Hit Body
Hit Location
Hit Body
Hit Location
Hit Body
Hit Location
Hit Body
Hit Location
Hit Body
Hit Location
Hit Left Leg
Hit Location
Hit Left Leg
Hit Location
Hit Left Leg
Hit Location
Hit Left Leg
Hit Location
Hit Left Leg
Hit Location
Hit Left Leg
Hit Location
Hit Left Leg
Hit Location
Hit Left Leg
Hit Location
Hit Left Leg
Hit Location
Hit Left Leg
Hit Location
Hit Right Leg
Hit Location
Hit Right Leg
Hit Location
Hit Right Leg
Hit Location
Hit Right Leg
Hit Location
Hit Right Leg
Hit Location
Hit Right Leg
Hit Location
Hit Right Leg
Hit Location
Hit Right Leg
Hit Location
Hit Right Leg
Hit Location
Hit Right Leg
Hit Location
Hit Right Leg
Damage
{{spelldamage}} + SL Effect
Hit Location
Hit Head
{{#rollGreater() pummel 0}}
Head hits stun (Opposed Str/End)
{{/rollGreater() pummel 0}}
{{/rollTotal() test 10}}
{{#rollTotal() test 20}}
Hit Location
Hit Head
{{#rollGreater() pummel 0}}
Head hits stun (Opposed Str/End)
{{/rollGreater() pummel 0}}
{{/rollTotal() test 20}}
{{#rollTotal() test 30}}
Hit Location
Hit Head
{{#rollGreater() pummel 0}}
Head hits stun (Opposed Str/End)
{{/rollGreater() pummel 0}}
{{/rollTotal() test 30}}
{{#rollTotal() test 40}}
Hit Location
Hit Head
{{#rollGreater() pummel 0}}
Head hits stun (Opposed Str/End)
{{/rollGreater() pummel 0}}
{{/rollTotal() test 40}}
{{#rollTotal() test 50}}
Hit Location
Hit Head
{{#rollGreater() pummel 0}}
Head hits stun (Opposed Str/End)
{{/rollGreater() pummel 0}}
{{/rollTotal() test 50}}
{{#rollTotal() test 60}}
Hit Location
Hit Head
{{#rollGreater() pummel 0}}
Head hits stun (Opposed Str/End)
{{/rollGreater() pummel 0}}
{{/rollTotal() test 60}}
{{#rollTotal() test 70}}
Hit Location
Hit Head
{{#rollGreater() pummel 0}}
Head hits stun (Opposed Str/End)
{{/rollGreater() pummel 0}}
{{/rollTotal() test 70}}
{{#rollTotal() test 80}}
Hit Location
Hit Head
{{#rollGreater() pummel 0}}
Head hits stun (Opposed Str/End)
{{/rollGreater() pummel 0}}
{{/rollTotal() test 80}}
{{#rollTotal() test 90}}
Hit Location
Hit Head
{{#rollGreater() pummel 0}}
Head hits stun (Opposed Str/End)
{{/rollGreater() pummel 0}}
{{/rollTotal() test 90}}
{{#rollTotal() test 01}}
Hit Location
Hit Left Arm
{{/rollTotal() test 01}}
{{#rollTotal() test 02}}
Hit Location
Hit Left Arm
{{/rollTotal() test 02}}
{{#rollTotal() test 11}}
Hit Location
Hit Left Arm
{{/rollTotal() test 11}}
{{#rollTotal() test 12}}
Hit Location
Hit Left Arm
{{/rollTotal() test 12}}
{{#rollTotal() test 21}}
Hit Location
Hit Left Arm
{{/rollTotal() test 21}}
{{#rollTotal() test 22}}
Hit Location
Hit Left Arm
{{/rollTotal() test 22}}
{{#rollTotal() test 31}}
Hit Location
Hit Left Arm
{{/rollTotal() test 31}}
{{#rollTotal() test 32}}
Hit Location
Hit Left Arm
{{/rollTotal() test 32}}
{{#rollTotal() test 41}}
Hit Location
Hit Left Arm
{{/rollTotal() test 41}}
{{#rollTotal() test 42}}
Hit Location
Hit Left Arm
{{/rollTotal() test 42}}
{{#rollTotal() test 51}}
Hit Location
Hit Left Arm
{{/rollTotal() test 51}}
{{#rollTotal() test 61}}
Hit Location
Hit Left Arm
{{/rollTotal() test 61}}
{{#rollTotal() test 71}}
Hit Location
Hit Left Arm
{{/rollTotal() test 71}}
{{#rollTotal() test 81}}
Hit Location
Hit Left Arm
{{/rollTotal() test 81}}
{{#rollTotal() test 91}}
Hit Location
Hit Left Arm
{{/rollTotal() test 91}}
{{#rollTotal() test 52}}
Hit Location
Hit Right Arm
{{/rollTotal() test 52}}
{{#rollTotal() test 62}}
Hit Location
Hit Right Arm
{{/rollTotal() test 62}}
{{#rollTotal() test 72}}
Hit Location
Hit Right Arm
{{/rollTotal() test 72}}
{{#rollTotal() test 82}}
Hit Location
Hit Right Arm
{{/rollTotal() test 82}}
{{#rollTotal() test 92}}
Hit Location
Hit Right Arm
{{/rollTotal() test 92}}
{{#rollTotal() test 03}}
Hit Location
Hit Right Arm
{{/rollTotal() test 03}}
{{#rollTotal() test 13}}
Hit Location
Hit Right Arm
{{/rollTotal() test 13}}
{{#rollTotal() test 23}}
Hit Location
Hit Right Arm
{{/rollTotal() test 23}}
{{#rollTotal() test 33}}
Hit Location
Hit Right Arm
{{/rollTotal() test 33}}
{{#rollTotal() test 43}}
Hit Location
Hit Right Arm
{{/rollTotal() test 43}}
{{#rollTotal() test 53}}
Hit Location
Hit Right Arm
{{/rollTotal() test 53}}
{{#rollTotal() test 63}}
Hit Location
Hit Right Arm
{{/rollTotal() test 63}}
{{#rollTotal() test 73}}
Hit Location
Hit Right Arm
{{/rollTotal() test 73}}
{{#rollTotal() test 83}}
Hit Location
Hit Right Arm
{{/rollTotal() test 83}}
{{#rollTotal() test 93}}
Hit Location
Hit Right Arm
{{/rollTotal() test 93}}
{{#rollTotal() test 04}}
Hit Location
Hit Right Arm
{{/rollTotal() test 04}}
{{#rollTotal() test 14}}
Hit Location
Hit Right Arm
{{/rollTotal() test 14}}
{{#rollTotal() test 24}}
Hit Location
Hit Right Arm
{{/rollTotal() test 24}}
{{#rollTotal() test 34}}
Hit Location
Hit Right Arm
{{/rollTotal() test 34}}
{{#rollTotal() test 44}}
Hit Location
Hit Right Arm
{{/rollTotal() test 44}}
{{#rollTotal() test 54}}
Hit Location
Hit Body
{{/rollTotal() test 54}}
{{#rollTotal() test 64}}
Hit Location
Hit Body
{{/rollTotal() test 64}}
{{#rollTotal() test 74}}
Hit Location
Hit Body
{{/rollTotal() test 74}}
{{#rollTotal() test 84}}
Hit Location
Hit Body
{{/rollTotal() test 84}}
{{#rollTotal() test 94}}
Hit Location
Hit Body
{{/rollTotal() test 94}}
{{#rollTotal() test 05}}
Hit Location
Hit Body
{{/rollTotal() test 05}}
{{#rollTotal() test 15}}
Hit Location
Hit Body
{{/rollTotal() test 15}}
{{#rollTotal() test 25}}
Hit Location
Hit Body
{{/rollTotal() test 25}}
{{#rollTotal() test 35}}
Hit Location
Hit Body
{{/rollTotal() test 35}}
{{#rollTotal() test 45}}
Hit Location
Hit Body
{{/rollTotal() test 45}}
{{#rollTotal() test 55}}
Hit Location
Hit Body
{{/rollTotal() test 55}}
{{#rollTotal() test 65}}
Hit Location
Hit Body
{{/rollTotal() test 65}}
{{#rollTotal() test 75}}
Hit Location
Hit Body
{{/rollTotal() test 75}}
{{#rollTotal() test 85}}
Hit Location
Hit Body
{{/rollTotal() test 85}}
{{#rollTotal() test 95}}
Hit Location
Hit Body
{{/rollTotal() test 95}}
{{#rollTotal() test 06}}
Hit Location
Hit Body
{{/rollTotal() test 06}}
{{#rollTotal() test 16}}
Hit Location
Hit Body
{{/rollTotal() test 16}}
{{#rollTotal() test 26}}
Hit Location
Hit Body
{{/rollTotal() test 26}}
{{#rollTotal() test 36}}
Hit Location
Hit Body
{{/rollTotal() test 36}}
{{#rollTotal() test 46}}
Hit Location
Hit Body
{{/rollTotal() test 46}}
{{#rollTotal() test 56}}
Hit Location
Hit Body
{{/rollTotal() test 56}}
{{#rollTotal() test 66}}
Hit Location
Hit Body
{{/rollTotal() test 66}}
{{#rollTotal() test 76}}
Hit Location
Hit Body
{{/rollTotal() test 76}}
{{#rollTotal() test 86}}
Hit Location
Hit Body
{{/rollTotal() test 86}}
{{#rollTotal() test 96}}
Hit Location
Hit Body
{{/rollTotal() test 96}}
{{#rollTotal() test 07}}
Hit Location
Hit Body
{{/rollTotal() test 07}}
{{#rollTotal() test 17}}
Hit Location
Hit Body
{{/rollTotal() test 17}}
{{#rollTotal() test 27}}
Hit Location
Hit Body
{{/rollTotal() test 27}}
{{#rollTotal() test 37}}
Hit Location
Hit Body
{{/rollTotal() test 37}}
{{#rollTotal() test 47}}
Hit Location
Hit Body
{{/rollTotal() test 47}}
{{#rollTotal() test 57}}
Hit Location
Hit Body
{{/rollTotal() test 57}}
{{#rollTotal() test 67}}
Hit Location
Hit Body
{{/rollTotal() test 67}}
{{#rollTotal() test 77}}
Hit Location
Hit Body
{{/rollTotal() test 77}}
{{#rollTotal() test 87}}
Hit Location
Hit Body
{{/rollTotal() test 87}}
{{#rollTotal() test 97}}
Hit Location
Hit Body
{{/rollTotal() test 97}}
{{#rollTotal() test 08}}
Hit Location
Hit Left Leg
{{/rollTotal() test 08}}
{{#rollTotal() test 18}}
Hit Location
Hit Left Leg
{{/rollTotal() test 18}}
{{#rollTotal() test 28}}
Hit Location
Hit Left Leg
{{/rollTotal() test 28}}
{{#rollTotal() test 38}}
Hit Location
Hit Left Leg
{{/rollTotal() test 38}}
{{#rollTotal() test 48}}
Hit Location
Hit Left Leg
{{/rollTotal() test 48}}
{{#rollTotal() test 58}}
Hit Location
Hit Left Leg
{{/rollTotal() test 58}}
{{#rollTotal() test 68}}
Hit Location
Hit Left Leg
{{/rollTotal() test 68}}
{{#rollTotal() test 78}}
Hit Location
Hit Left Leg
{{/rollTotal() test 78}}
{{#rollTotal() test 88}}
Hit Location
Hit Left Leg
{{/rollTotal() test 88}}
{{#rollTotal() test 98}}
Hit Location
Hit Left Leg
{{/rollTotal() test 98}}
{{#rollTotal() test 09}}
Hit Location
Hit Right Leg
{{/rollTotal() test 09}}
{{#rollTotal() test 19}}
Hit Location
Hit Right Leg
{{/rollTotal() test 19}}
{{#rollTotal() test 29}}
Hit Location
Hit Right Leg
{{/rollTotal() test 29}}
{{#rollTotal() test 39}}
Hit Location
Hit Right Leg
{{/rollTotal() test 39}}
{{#rollTotal() test 49}}
Hit Location
Hit Right Leg
{{/rollTotal() test 49}}
{{#rollTotal() test 59}}
Hit Location
Hit Right Leg
{{/rollTotal() test 59}}
{{#rollTotal() test 69}}
Hit Location
Hit Right Leg
{{/rollTotal() test 69}}
{{#rollTotal() test 79}}
Hit Location
Hit Right Leg
{{/rollTotal() test 79}}
{{#rollTotal() test 89}}
Hit Location
Hit Right Leg
{{/rollTotal() test 89}}
{{#rollTotal() test 99}}
Hit Location
Hit Right Leg
{{/rollTotal() test 99}}
{{#rollTotal() test 100}}
Hit Location
Hit Right Leg
{{/rollTotal() test 100}}
{{#rollGreater() deadeyeshot 0}}
{{/rollGreater() deadeyeshot 0}}
{{#rollGreater() carefulstrike 0}}
{{#rollGreater() computed::cscount 0}}
: {{computed::csloc}}
{{/rollGreater() computed::cscount 0}}
{{/rollGreater() carefulstrike 0}}
Called Shot
{{#rollTotal() hitlocation 1}}
Head
{{#rollGreater() pummel 0}}
Head hits stun (Opposed Str/End)
{{/rollGreater() pummel 0}}
{{/rollTotal() hitlocation 1}}
{{#rollTotal() hitlocation 2}}
Right Arm
{{/rollTotal() hitlocation 2}}
{{#rollTotal() hitlocation 3}}
Left Arm
{{/rollTotal() hitlocation 3}}
{{#rollTotal() hitlocation 4}}
Body
{{/rollTotal() hitlocation 4}}
{{#rollTotal() hitlocation 5}}
Right Leg
{{/rollTotal() hitlocation 5}}
{{#rollTotal() hitlocation 6}}
Left Leg
{{/rollTotal() hitlocation 6}}
{{#rollTotal() damaging 0}} {{#rollLess() sizemod 0}}
{{/damage}}
{{/rollGreater() showdmg 0}}
{{/attacktest}}
{{#attacktest}}
Damaging
({{computed::test}}) Unit Die
{{/rollLess() sizemod 0}} {{/rollTotal() damaging 0}}
{{#rollGreater() damaging 0}} {{#rollTotal() tiring 0}}
Damaging
({{computed::test}}) Unit Die
{{/rollTotal() tiring 0}} {{/rollGreater() damaging 0}}
Damage
{{damage}}
{{#rollGreater() damaging 0}} {{#rollTotal() tiring 0}}+ {{/rollTotal() tiring 0}} {{/rollGreater() damaging 0}}
{{#rollTotal() damaging 0}}+ Opposed SL{{/rollTotal() damaging 0}}
{{#rollGreater() slayer 0}}
Slayer: May swap target TB for your SB ({{slayer}})
{{/rollGreater() slayer 0}}
{{#rollGreater() dirtyfighting 0}}
Dirty Fighting
+{{dirtyfighting}}
{{/rollGreater() dirtyfighting 0}}
{{#rollLess() sizemod -1}} {{#rollGreater() impact 0}}
Impact
+{{computed::test}}
{{/rollGreater() impact 0}} {{/rollLess() sizemod -1}}
{{#rollGreater() impact 0}} {{#rollTotal() tiring 0}}
Impact
+{{computed::test}}
{{/rollTotal() tiring 0}} {{/rollGreater() impact 0}}
{{#charge}}{{#rollGreater() impact 0}}{{#^rollTotal() tiring 0}}
Impact
+{{computed::test}}
{{/^rollTotal() tiring 0}}{{/rollGreater() impact 0}} {{/charge}}
{{#rollGreater() berserkcharge 0}}
+{{berserkcharge}}
{{/rollGreater() berserkcharge 0}}
{{#rollGreater() blast 0}}
Blast: Dmg hits all within {{blast}} yds
{{#rollGreater() shortfuse 0}}
Short Fuse: Additional {{shortfuse}} yds
{{/rollGreater() shortfuse 0}}
{{/rollGreater() blast 0}}
{{#rollLess() sizemod -1}}
{{#rollTotal() sizemod -2}}{{/rollTotal() sizemod -2}}
{{#rollTotal() sizemod -3}}{{/rollTotal() sizemod -3}}
{{#rollTotal() sizemod -4}}{{/rollTotal() sizemod -4}}
{{#rollTotal() sizemod -5}}{{/rollTotal() sizemod -5}}
{{#rollTotal() sizemod -6}}{{/rollTotal() sizemod -6}}
{{/rollLess() sizemod -1}}
{{#rollGreater() showdmg 0}}
{{#rollGreater() penetrating 0}}
{{/RTfuriousassault}} {{/rollGreater() furiousassault 0}}
{{#rollGreater() tiring 0}}
{{/rollGreater() disarm 0}}
{{#rollGreater() feint 0}}
{{/rollGreater() feint 0}}
{{#rollGreater() beatblade 0}}
{{/rollGreater() beatblade 0}}
{{#rollGreater() wod 0}}
{{/rollGreater() wod 0}}
{{/attacktest}}
{{#rollGreater() bludgeoner 0}}
Effects
{{/rollGreater() penetrating 0}}
{{#rollTotal() penetrating 0}} {{#rollGreater() usedmagic 0}}
Effects
{{/rollGreater() usedmagic 0}} {{/rollTotal() penetrating 0}}
{{#rollTotal() penetrating 0}} {{#rollTotal() usedmagic 0}} {{#rollGreater() hack 0}}
Effects
{{/rollGreater() hack 0}} {{/rollTotal() usedmagic 0}} {{/rollTotal() penetrating 0}}
{{#rollTotal() penetrating 0}}{{#rollTotal() hack 0}} {{#rollTotal() usedmagic 0}}{{#rollGreater() slow 0}}
Effects
{{/rollGreater() slow 0}}{{/rollTotal() usedmagic 0}}{{/rollTotal() hack 0}}{{/rollTotal() penetrating 0}}
{{#rollTotal() penetrating 0}}{{#rollTotal() slow 0}}{{#rollTotal() hack 0}}{{#rollTotal() usedmagic 0}}{{#rollGreater() fast 0}}
Effects
{{/rollGreater() fast 0}}{{/rollTotal() usedmagic 0}}{{/rollTotal() hack 0}}{{/rollTotal() slow 0}}{{/rollTotal() penetrating 0}}
{{#rollTotal() penetrating 0}}{{#rollTotal() slow 0}}{{#rollTotal() hack 0}} {{#rollTotal() fast 0}}{{#rollTotal() usedmagic 0}}{{#rollGreater() wrap 0}}
Effects
{{/rollGreater() wrap 0}}{{/rollTotal() usedmagic 0}}{{/rollTotal() fast 0}} {{/rollTotal() hack 0}}{{/rollTotal() slow 0}}{{/rollTotal() penetrating 0}}
{{#rollTotal() penetrating 0}} {{#rollTotal() slow 0}} {{#rollTotal() hack 0}} {{#rollTotal() fast 0}} {{#rollTotal() wrap 0}}{{#rollTotal() usedmagic 0}}{{#rollGreater() distract 0}}
Effects
{{/rollGreater() distract 0}}{{/rollTotal() usedmagic 0}}{{/rollTotal() wrap 0}} {{/rollTotal() fast 0}} {{/rollTotal() hack 0}} {{/rollTotal() slow 0}} {{/rollTotal() penetrating 0}}
{{#rollTotal() penetrating 0}} {{#rollTotal() slow 0}} {{#rollTotal() hack 0}} {{#rollTotal() fast 0}} {{#rollTotal() wrap 0}}{{#rollTotal() usedmagic 0}}{{#rollTotal() distract 0}} {{#rollTotal() trip 1}}
Effects
{{/rollTotal() trip 1}} {{/rollTotal() distract 0}}{{/rollTotal() usedmagic 0}}{{/rollTotal() wrap 0}} {{/rollTotal() fast 0}} {{/rollTotal() hack 0}} {{/rollTotal() slow 0}} {{/rollTotal() penetrating 0}}
{{#rollTotal() penetrating 0}} {{#rollTotal() slow 0}} {{#rollTotal() hack 0}} {{#rollTotal() fast 0}} {{#rollTotal() wrap 0}}{{#rollTotal() usedmagic 0}}{{#rollTotal() distract 0}} {{#rollTotal() trip 0}} {{#^rollTotal() tiring 0}}
Effects
{{/^rollTotal() tiring 0}} {{/rollTotal() trip 0}} {{/rollTotal() distract 0}}{{/rollTotal() usedmagic 0}}{{/rollTotal() wrap 0}} {{/rollTotal() fast 0}} {{/rollTotal() hack 0}} {{/rollTotal() slow 0}} {{/rollTotal() penetrating 0}}
{{#rollTotal() penetrating 0}} {{#rollTotal() slow 0}} {{#rollTotal() hack 0}} {{#rollTotal() fast 0}} {{#rollTotal() wrap 0}}{{#rollTotal() usedmagic 0}}{{#rollTotal() distract 0}} {{#rollTotal() trip 0}} {{#rollTotal() tiring 0}}{{#rollGreater() furiousassault 0}} {{#^rollGreater() test target}} {{#RTfuriousassault}}
Effects
{{/RTfuriousassault}} {{/^rollGreater() test target}} {{/rollGreater() furiousassault 0}}{{/rollTotal() tiring 0}} {{/rollTotal() trip 0}} {{/rollTotal() distract 0}}{{/rollTotal() usedmagic 0}}{{/rollTotal() wrap 0}} {{/rollTotal() fast 0}} {{/rollTotal() hack 0}} {{/rollTotal() slow 0}} {{/rollTotal() penetrating 0}}
{{#rollGreater() furiousassault 0}} {{#RTfuriousassault}}
Tiring
{{/rollGreater() tiring 0}}
{{#rollGreater() fast 0}}
Fast: Opposed -10 Roll if not Fast
{{/rollGreater() fast 0}}
{{#rollGreater() slow 0}}
Slow: Opposed gains +1 SL
{{/rollGreater() slow 0}}
{{#rollGreater() hack 0}}
Hack: HitLoc Armor Dmg +1
{{#rollGreater() demolisher 0}}
Demolisher: Additional stuns +{{demolisher}}
{{#ammo}}{{/ammo}}
{{/rollGreater() demolisher 0}}
{{/rollGreater() hack 0}}
{{#rollGreater() wrap 0}}
Wrap: Defender gains -1 SL Mod
{{/rollGreater() wrap 0}}
{{#rollGreater() distract 0}}
Distract: Dmg or push backyds
{{/rollGreater() distract 0}}
{{#rollGreater() entangle 0}}
Entangle: On Hit +1 Entangled (rating = Str)
{{/rollGreater() entangle 0}}
{{#rollGreater() constrictor 0}}
Constrictor: On Hit +1 Entangled
{{/rollGreater() constrictor 0}}
{{#rollGreater() web 0}}
Web: On Hit +1 Entangled (Str = {{webrating}})
{{/rollGreater() web 0}}
{{#rollGreater() trip 0}}
Trip: On hit you can spend 2 Adv for Opp Str/Ath test to rpone your target.
{{/rollGreater() trip 0}}
{{#rollGreater() penetrating 0}}
Penetrating: -1 AP & Ignore Metal-AP
{{/rollGreater() penetrating 0}}
{{#rollGreater() zzap 0}}
ZZAP!: -1 AP & Ignore Metal-AP
{{/rollGreater() zzap 0}}
{{#rollGreater() blackpowder 0}}
Target +20 Cool test or +1 Broken
{{#rollGreater() dragonbelcher 0}}
Dragon Belcher: Additional Broken +{{dragonbelcher}}
{{/rollGreater() dragonbelcher 0}}
{{/rollGreater() blackpowder 0}}
{{#rollGreater() sureshot 0}}
{{sureshot}}
{{/rollGreater() sureshot 0}}
{{/rollGreater() showdmg 0}}
{{^grpadv}}
{{#rollGreater() drilled 0}}
{{drilled}}
{{/rollGreater() drilled 0}}
{{/grpadv}}
{{#grpadv}}
{{#rollGreater() drilled 0}}
{{/rollGreater() drilled 0}}
{{/grpadv}}
{{#^rollGreater() showdmg 0}} {{#rollGreater() riposteeffect 0}} {{#rollGreater() fast 0}}
Effects
{{/rollGreater() fast 0}} {{/rollGreater() riposteeffect 0}} {{/^rollGreater() showdmg 0}}
{{#rollGreater() riposteeffect 0}} {{#rollGreater() fast 0}}
:
{{/rollGreater() fast 0}} {{/rollGreater() riposteeffect 0}}
{{#rollGreater() champion 0}}
:
{{/rollGreater() champion 0}}
{{#rollGreater() ethereal 0}}
{{/rollGreater() ethereal 0}}
{{#rollGreater() infestation 0}}
{{/rollGreater() infestation 0}}
{{#rollGreater() distracting 0}}
{{/rollGreater() distracting 0}}
{{#rollGreater() magical 0}}
{{/rollGreater() magical 0}}
{{#rollTotal() fast 0}}{{#rollTotal() slow 0}}{{#rollTotal() hack 0}} {{#rollTotal() penetrating 0}} {{#rollTotal() riposte 0}} {{#rollGreater() shieldsman 0}}
Effects
{{/rollGreater() shieldsman 0}} {{/rollTotal() riposte 0}} {{/rollTotal() penetrating 0}} {{/rollTotal() hack 0}}{{/rollTotal() slow 0}}{{/rollTotal() fast 0}}
{{#grpadv}}
{{#rollGreater() shieldsman 0}}
Shieldsman:
Pay 2 Adv to pust 2 ft or do dmg
{{/rollGreater() shieldsman 0}}
{{#rollGreater() reversaleffect 0}}
Reversal: Can steal 1 Adv, but cause no Dmg
{{/rollGreater() reversaleffect 0}}
{{/grpadv}}
{{^grpadv}}
{{#rollGreater() shieldsman 0}}
Shieldsman: If you lose Roll +{{shieldsman}} Adv
{{/rollGreater() shieldsman 0}}
{{#rollGreater() reversaleffect 0}}
Reversal: Can steal all Adv, but cause no Dmg
{{/rollGreater() reversaleffect 0}}
{{/grpadv}}
{{#rollGreater() twohanded 0}}
Twohanded: Defender -1SL when parrying
{{/rollGreater() twohanded 0}}
{{#rollGreater() undamaging 0}}
Undamaging: APx2, no min Dmg
{{/rollGreater() undamaging 0}}
{{#rollGreater() usedmagic 0}}{{#usedmagiceffect}}
{{usedmagiceffect}}
{{/usedmagiceffect}}{{/rollGreater() usedmagic 0}}
{{#rollGreater() disarm 0}}
Beat Blade: Test is not Opposed
{{^grpadv}}
If success Target loses 1 Adv, +1 for each +SL. Does not work Vs Large/unarmed
{{/grpadv}}
{{#rollGreater() grpadv 0}}
If success Target loses 1 Group Adv, +1 if >5SL. Does not work Vs Large/unarmed
{{/rollGreater() grpadv 0}}
Bludgeoner: Additional stuns +{{bludgeoner}}
{{/rollGreater() bludgeoner 0}}
{{#rollGreater() computed::testoutcome 0}}{{#^rollWasFumble() test}}
{{#rollBetween() lore 1 12}}
Lore Effects
:
{{#rollTotal() lore 1}}
{{#arcanetest}}{{/arcanetest}}
{{/rollTotal() lore 1}}
{{#rollTotal() lore 2}}
{{#arcanetest}}
{{/arcanetest}}
{{^arcanetest}}
{{/arcanetest}}
{{/rollTotal() lore 2}}
{{#rollTotal() lore 3}}
{{#arcanetest}}
{{/arcanetest}}
{{^arcanetest}}
{{/arcanetest}}
{{/rollTotal() lore 3}}
{{#rollTotal() lore 4}}
{{#arcanetest}}
{{/arcanetest}}
{{^arcanetest}}
{{/arcanetest}}
{{/rollTotal() lore 4}}
{{#rollTotal() lore 5}}
{{#arcanetest}}
{{/arcanetest}}
{{/rollTotal() lore 5}}
{{#rollTotal() lore 6}}
{{#arcanetest}}
{{/arcanetest}}
{{^arcanetest}}
{{/arcanetest}}
{{/rollTotal() lore 6}}
{{#rollTotal() lore 7}}
{{#arcanetest}}
{{/arcanetest}}
{{^arcanetest}}
{{/arcanetest}}
{{/rollTotal() lore 7}}
{{#rollTotal() lore 8}}
{{#arcanetest}}
{{/arcanetest}}
{{^arcanetest}}
{{/arcanetest}}
{{/rollTotal() lore 8}}
{{#rollTotal() lore 12}}
{{#arcanetest}}
{{/arcanetest}}
{{^arcanetest}}
{{/arcanetest}}
{{/rollTotal() lore 12}}
1. Everyone taking part rolls. Then compare the lowest SL of the pursued and the highest SL of the pursuers.
2. If the persued win add to distance or if the perusers win subtract from distance.
3. If the Distance falls to 0 or less, the pursuers have caught their quarry! Or if the Distance reaches 10+, the pursuers have lost their quarry! But if the Distance is still between 1-9, Roll again!
{{character_name}} is knocked out, asleep, or otherwise insensible. You can do nothing on your turn and are completely unaware of your surroundings.
{{#rollTotal() purpose 0}}{{#rollTotal() catfall 0}}
{{/falling}}
{{#special_rule_description}}
Uncontrolled fall, dmg ignores Roll SL
{{/rollTotal() catfall 0}}{{/rollTotal() purpose 0}}
{{#rollLess() computed::slbonus yards}}
You fall {{yards}} yards and take {{computed::damage}} falling Damage, including TB reduction.
{{/rollLess() computed::slbonus yards}}
{{#rollBetween() computed::slbonus yards 100}}{{#^rollTotal() purpose 0}}
You fall {{yards}} yards, but suffer no Damage from the fall.
{{/^rollTotal() purpose 0}}{{/rollBetween() computed::slbonus yards 100}}
Description
{{special_rule_description}}
Critical Location
{{#rollBetween() critlocation 01 09}}
{{critlocation}}
Head
{{/rollBetween() critlocation 01 09}}
{{#rollBetween() critlocation 10 24}}
{{critlocation}}
Right Arm
{{/rollBetween() critlocation 10 24}}
{{#rollBetween() critlocation 25 44}}
{{critlocation}}
Left Arm
{{/rollBetween() critlocation 25 44}}
{{#rollBetween() critlocation 45 79}}
{{critlocation}}
Body
{{/rollBetween() critlocation 45 79}}
{{#rollBetween() critlocation 80 89}}
{{critlocation}}
Right Leg
{{/rollBetween() critlocation 80 89}}
{{#rollBetween() critlocation 90 100}}
{{critlocation}}
Left Leg
{{/rollBetween() critlocation 90 100}}
Critical Roll
{{critroll}}
{{#rollGreater() computed::ulrics7 0}}Ulric's Fury
{{ulrics}}{{#rollGreater() computed::ulrics7 1}} {{ulrics2}}{{/rollGreater() computed::ulrics7 1}}{{#rollGreater() computed::ulrics7 2}} {{ulrics3}}{{/rollGreater() computed::ulrics7 2}}{{#rollGreater() computed::ulrics7 3}} {{ulrics4}}{{/rollGreater() computed::ulrics7 3}}{{#rollGreater() computed::ulrics7 4}} {{ulrics5}}{{/rollGreater() computed::ulrics7 4}}{{#rollGreater() computed::ulrics7 5}} {{ulrics6}}{{/rollGreater() computed::ulrics7 5}}{{#rollGreater() computed::ulrics7 6}} {{ulrics7}}{{/rollGreater() computed::ulrics7 6}}
{{/rollGreater() computed::ulrics7 0}}
Dynamic Injury
A fine wound accross the forehead and cheek. Gain 1 Bleeding Condition. Once the wound is healed, the impressive scar it leaves provides a bonus of +1 SL to appropriate social Tests. You can only gain this benefit once.
Wounds
1 {{#rollGreater() critdmgbonus 0}}+ {{critdmgbonus}} {{/rollGreater() critdmgbonus 0}}
Minor Cut
The strike opens your cheek and blood flies everywhere. Gain 1 Bleeding Condition.
Wounds
1 {{#rollGreater() critdmgbonus 0}}+ {{critdmgbonus}} {{/rollGreater() critdmgbonus 0}}
Poked Eye
The blow glances across your eye socket. Gain 1 Blinded condition.
Wounds
1 {{#rollGreater() critdmgbonus 0}}+ {{critdmgbonus}} {{/rollGreater() critdmgbonus 0}}
Ear Bash
Your ear takes a sickening impact, leaving it ringing. The Gain 1 Deafened Condition.
Wounds
1 {{#rollGreater() critdmgbonus 0}}+ {{critdmgbonus}} {{/rollGreater() critdmgbonus 0}}
Rattling Blow
The blow floods your vision with spots and flashing lights. Gain 1 Stunned Condition.
Wounds
2 {{#rollGreater() critdmgbonus 0}}+ {{critdmgbonus}} {{/rollGreater() critdmgbonus 0}}
Black Eye
A solid blow hits your eye, leaving tears and much pain. Gain 2 Blinded Conditions.
Wounds
2 {{#rollGreater() critdmgbonus 0}}+ {{critdmgbonus}} {{/rollGreater() critdmgbonus 0}}
Sliced Ear
Your side of your head takes a hard blow, cutting deep into your ear. Gain 2 Deafened and 1 Bleeding Condition.
Wounds
2 {{#rollGreater() critdmgbonus 0}}+ {{critdmgbonus}} {{/rollGreater() critdmgbonus 0}}
Struck Forehead
A solid blow thumps into the centre of your forehead. Gain 2 Bleeding Conditions and a Blinded Condition that cannot be removed until all Bleeding Conditions are removed.
Wounds
2 {{#rollGreater() critdmgbonus 0}}+ {{critdmgbonus}} {{/rollGreater() critdmgbonus 0}}
Fractured Jaw
With a sickening crunch, pain fills your face as the blow fractures your jaw. Gain 2 Stunned contions. Suffer a Broken Bone (Minor) injury.
Wounds
3 {{#rollGreater() critdmgbonus 0}}+ {{critdmgbonus}} {{/rollGreater() critdmgbonus 0}}
Major Eye Wound
The blow cracks across your eye socket. Gain 1 Bleeding Condition. Also gain 1 Blinded Condition that cannot be removed until you receive Medical Attention.
Wounds
3 {{#rollGreater() critdmgbonus 0}}+ {{critdmgbonus}} {{/rollGreater() critdmgbonus 0}}
Major Ear Wound
The blow damages your ear, leaving you with permanent hearing loss in one ear. Suffer a ֲ0 penalty on all Tests relating to hearing. If you suffer this result again, your hearing is permanently lost as the second ear falls quiet. Only magic can heal this.
Wounds
3 {{#rollGreater() critdmgbonus 0}}+ {{critdmgbonus}} {{/rollGreater() critdmgbonus 0}}
Broken Nose
A solid blow to the centre of your face causing blood to pour. Gain 2 Bleeding Conditions. Make a Challenging (+0) Endurance Test, or also gain a Stunned Condition. After this wound has healed, gain +1/ֱSL on social rolls, depending on context, unless Surgery is used to reset the nose.
Wounds
3 {{#rollGreater() critdmgbonus 0}}+ {{critdmgbonus}} {{/rollGreater() critdmgbonus 0}}
Broken Jaw
The crack is sickening as the blow hits you under the chin, breaking your jaw. Gain 3 Stunned Conditions. Make a Challenging (+0) Endurance Test or gain an Unconscious Condition. Suffer a Broken Bone (Major) injury.
Wounds
4 {{#rollGreater() critdmgbonus 0}}+ {{critdmgbonus}} {{/rollGreater() critdmgbonus 0}}
Concussive Blow
Your brain rattles in your skull as blood spurts from your nose and ears. Take 1 Deafened , 2 Bleeding , and 1d10 Stunned Conditions. Gain a Fatigued Condition that lasts for 1d10 days. If you receive another Critical Wound to your head while suffering this Fatigued Condition, make an Average (+20) Endurance Test or also gain an Unconscious Condition.
Wounds
4 {{#rollGreater() critdmgbonus 0}}+ {{critdmgbonus}} {{/rollGreater() critdmgbonus 0}}
Smashed Mouth
With a sickening crunch, your mouth is suddenly filled with broken teeth and blood. Gain 2 Bleeding Conditions. Lose 1d10 teeth נAmputation (Easy).
Wounds
5 {{#rollGreater() critdmgbonus 0}}+ {{critdmgbonus}} {{/rollGreater() critdmgbonus 0}}
Mangled Ear
Little is left of your ear as the blow tears it apart. You gain 3 Deafened and 2 Bleeding Conditions. Lose your ear mputation (Average).
Wounds
5 {{#rollGreater() critdmgbonus 0}}+ {{critdmgbonus}} {{/rollGreater() critdmgbonus 0}}
Devastated Eye
A strike to your eye completely bursts it, causing extraordinary pain. Gain 3 Blinded , 2 Bleeding , and 1 Stunned Condition. Lose your eye נAmputation (Difficult)
Wounds
5 {{#rollGreater() critdmgbonus 0}}+ {{critdmgbonus}} {{/rollGreater() critdmgbonus 0}}
Disfiguring Blow
The blow smashes your entire face, destroying your eye and nose in a cloud of blood. Gain 3 Bleeding , 3 Blinded and 2 Stunned Conditions. Lose your eye and nose נAmputation (Hard).
Wounds
5 {{#rollGreater() critdmgbonus 0}}+ {{critdmgbonus}} {{/rollGreater() critdmgbonus 0}}
Disfiguring Blow
The blow almost removes your jaw as it utterly destroys your tongue, sending teeth flying in a shower of blood. Gain 4 Bleeding and 3 Stunned Conditions. Make a Very Hard (ֳ0) Endurance Test or gain an Unconscious Condition. Suffer a Broken Bone (Major) injury and lose your tongue and 1d10 teeth נAmputation (Hard).
Wounds
5 {{#rollGreater() critdmgbonus 0}}+ {{critdmgbonus}} {{/rollGreater() critdmgbonus 0}}
Decapitated
Your head is entirely severed from your neck and soars through the air, landing 1d10 feet away in a random direction (see Scatter). Your body collapses, instantly dead.
Wounds
Death
Jarred Arm
Your arm is jarred in the attack. Drop whatever was held in that hand.
Wounds
1 {{#rollGreater() critdmgbonus 0}}+ {{critdmgbonus}} {{/rollGreater() critdmgbonus 0}}
Minor Cut
Gain a Bleeding Condition as your upper arm is cut badly.
Wounds
1 {{#rollGreater() critdmgbonus 0}}+ {{critdmgbonus}} {{/rollGreater() critdmgbonus 0}}
Sprain
You sprain your arm, suffering a Torn Muscle (Minor) injury.
Wounds
1 {{#rollGreater() critdmgbonus 0}}+ {{critdmgbonus}} {{/rollGreater() critdmgbonus 0}}
Badly Jarred Arm
Your arm is badly jarred in the attack. Drop whatever was held in that hand, which is useless for 1d10הB rounds (minimum 1). For this time, treat the hand as lost (see Amputated Part).
Wounds
2 {{#rollGreater() critdmgbonus 0}}+ {{critdmgbonus}} {{/rollGreater() critdmgbonus 0}}
Torn Muscles
The blow slams into your forearm. Gain a Bleeding Condition and a Torn Muscle (Minor) injury.
Wounds
2 {{#rollGreater() critdmgbonus 0}}+ {{critdmgbonus}} {{/rollGreater() critdmgbonus 0}}
Bleeding Hand
Your hand is cut badly, making your grip slippery. Take 1 Bleeding Condition. While suffering from that Bleeding Condition, make an Average (+20) Dexterity Test before taking any Action that requires something being held in that hand; if you fail, the item slips from your grip.
Wounds
2 {{#rollGreater() critdmgbonus 0}}+ {{critdmgbonus}} {{/rollGreater() critdmgbonus 0}}
Wrenched Arm
Your arm is almost pulled from its socket. Drop whatever is held in the associate hand; the arm is useless for 1d10 Rounds (see Amputated Parts).
Wounds
2 {{#rollGreater() critdmgbonus 0}}+ {{critdmgbonus}} {{/rollGreater() critdmgbonus 0}}
Gaping Wound
The blow opens a deep, gaping wound. Gain 2 Bleeding Conditions. Until you receive Surgery to stitch up the cut, any associated Arm Damage you receive will also inflict 1 Bleeding Condition as the wound reopens.
Wounds
3 {{#rollGreater() critdmgbonus 0}}+ {{critdmgbonus}} {{/rollGreater() critdmgbonus 0}}
Clean Break
An audible crack resounds as the blow strikes your arm. Drop whatever was held in the associated hand and gain a Broken Bone (Minor) injury. Pass a Difficult (ֱ0) Endurance Test or gain a Stunned Condition.
Wounds
3 {{#rollGreater() critdmgbonus 0}}+ {{critdmgbonus}} {{/rollGreater() critdmgbonus 0}}
Ruptured Ligament
You immediately drop whatever was held in that hand. Suffer a Torn Muscle (Major) injury.
Wounds
3 {{#rollGreater() critdmgbonus 0}}+ {{critdmgbonus}} {{/rollGreater() critdmgbonus 0}}
Deep Cut
Gain 2 Bleeding Conditions as your arm is mangled. Gain 1 Stunned Condition and suffer a Torn Muscle (Minor) injury. Take a Hard (ֲ0) Endurance Test or gain the Unconscious Condition.
Wounds
3 {{#rollGreater() critdmgbonus 0}}+ {{critdmgbonus}} {{/rollGreater() critdmgbonus 0}}
Damaged Artery
Gain 4 Bleeding Conditions. Until you receive Surgery, every time you take Damage to this Arm Hit Location gain 2 Bleeding Conditions.
Wounds
4 {{#rollGreater() critdmgbonus 0}}+ {{critdmgbonus}} {{/rollGreater() critdmgbonus 0}}
Crushed Elbow
The blow crushes your elbow, splintering bone and cartilage. You immediately drop whatever was held in that hand and gain a Broken Bone (Major) injury.
Wounds
4 {{#rollGreater() critdmgbonus 0}}+ {{critdmgbonus}} {{/rollGreater() critdmgbonus 0}}
Dislocated Shoulder
Your arm is wrenched out of its socket. Pass a Hard (ֲ0) Endurance Test or gain the Stunned and Prone Condition. Drop whatever is held in that hand: the arm is useless and counts as lost (see Amputated Part). Gain 1 Stunned Condition until you receive Medical Attention. After this initial Medical Attention, an Extended Routine (+20) Heal Test needing 6 SL is required to reset the arm, at which point you regain its use. Tests made using this arm suffer a ֱ0 penalty for 1d10 days.
Wounds
4 {{#rollGreater() critdmgbonus 0}}+ {{critdmgbonus}} {{/rollGreater() critdmgbonus 0}}
Severed Finger
You gape in horror as a finger flies נAmputation (Average). Gain a Bleeding condition.
Wounds
5 {{#rollGreater() critdmgbonus 0}}+ {{critdmgbonus}} {{/rollGreater() critdmgbonus 0}}
Cleft Hand
Your hand splays open from the blow. Lose 1 finger mputation (Difficult). Gain 2 Bleeding and 1 Stunned Condition. For every succeeding Round in which you don't receive Medical Attention, you lose another finger as the wound tears; if you run out of fingers, you lose the hand נAmputation (Difficult).
Wounds
5 {{#rollGreater() critdmgbonus 0}}+ {{critdmgbonus}} {{/rollGreater() critdmgbonus 0}}
Mauled Bicep
The blow almost separates bicep and tendon from bone, leaving an ugly wound that sprays blood over you and your opponent. You automatically drop anything held in the associated hand and suffers a Torn Muscle (Major) injury and 2 Bleeding and 1 Stun Condition.
Wounds
5 {{#rollGreater() critdmgbonus 0}}+ {{critdmgbonus}} {{/rollGreater() critdmgbonus 0}}
Mangled Hand
Your hand is left a mauled, bleeding mess. You lose your hand mputation (Hard). Gain 2 Bleeding Condition. Take a Hard (ֲ0) Endurance Test or gain the Stunned and Prone Conditions.
Wounds
5 {{#rollGreater() critdmgbonus 0}}+ {{critdmgbonus}} {{/rollGreater() critdmgbonus 0}}
Sliced Tendons
Your tendons are cut by the blow, leaving your arm hanging useless נAmputation (Very Hard). Gain 3 Bleeding , 1 Prone , and 1 Stunned Condition. Pass a Hard (ֲ0) Endurance Test or gain the Unconscious Condition.
Wounds
5 {{#rollGreater() critdmgbonus 0}}+ {{critdmgbonus}} {{/rollGreater() critdmgbonus 0}}
Brutal Dismemberment
Your arm is severed, spraying arterial blood 1d10 feet in a random direction (see Scatter), before the blow follows through to your chest.
Wounds
Death
Tis But A Scratch!
Gain 1 Bleeding Condition.
Wounds
1 {{#rollGreater() critdmgbonus 0}}+ {{critdmgbonus}} {{/rollGreater() critdmgbonus 0}}
Gut Blow
Gain 1 Stunned Condition. Pass an Easy (+40) Endurance Test, or vomit, gaining the Prone Condition.
Wounds
1 {{#rollGreater() critdmgbonus 0}}+ {{critdmgbonus}} {{/rollGreater() critdmgbonus 0}}
Low Blow!
Make a Hard (-20) Endurance Test or gain 3 Stunned Condition.
Wounds
1 {{#rollGreater() critdmgbonus 0}}+ {{critdmgbonus}} {{/rollGreater() critdmgbonus 0}}
Twisted Back
Suffer a Torn Muscle (Minor) injury.
Wounds
1 {{#rollGreater() critdmgbonus 0}}+ {{critdmgbonus}} {{/rollGreater() critdmgbonus 0}}
Winded
Gain the Stunned Condition. Make an Average (+20) Endurance Test, or gain the Prone Condition. Movement is halved for 1d10 rounds as you get your breath back.
Wounds
2 {{#rollGreater() critdmgbonus 0}}+ {{critdmgbonus}} {{/rollGreater() critdmgbonus 0}}
Bruised Ribs
All Agility-based Tests suffer a -10 penalty for 1d10 days.
Wounds
2 {{#rollGreater() critdmgbonus 0}}+ {{critdmgbonus}} {{/rollGreater() critdmgbonus 0}}
Wrenched Collar Bone
Randomly select one arm. Drop whatever is held in that hand; the arm is useless for 1d10 rounds (see Amputated Parts).
Wounds
2 {{#rollGreater() critdmgbonus 0}}+ {{critdmgbonus}} {{/rollGreater() critdmgbonus 0}}
Ragged Wound
Take 2 Bleeding Conditions.
Wounds
2 {{#rollGreater() critdmgbonus 0}}+ {{critdmgbonus}} {{/rollGreater() critdmgbonus 0}}
Cracked Ribs
The hit cracks one or more ribs. Gain the Stunned Condition. Gain a Broken Bone (Minor) injury.
Wounds
3 {{#rollGreater() critdmgbonus 0}}+ {{critdmgbonus}} {{/rollGreater() critdmgbonus 0}}
Gaping Wound
Take 3 Bleeding Conditions. Until you receive Surgery, any Wounds you receive to the Body Hit Location will inflict an additional Bleeding Condition as the cut reopens.
Wounds
3 {{#rollGreater() critdmgbonus 0}}+ {{critdmgbonus}} {{/rollGreater() critdmgbonus 0}}
Painful Cut
Gain 2 Bleeding Conditions and the Stunned Condition. Take a Hard (ֲ0) Endurance Test or gain the Unconscious Condition as you black out from the pain. Unless you achieve 4+ SL, you also scream out in agony.
Wounds
3 {{#rollGreater() critdmgbonus 0}}+ {{critdmgbonus}} {{/rollGreater() critdmgbonus 0}}
Arterial Damage
Gain 4 Bleeding Conditions. Until you receive Surgery, every time you receive Damage to the Body Hit Location, gain 2 Bleeding Conditions.
Wounds
3 {{#rollGreater() critdmgbonus 0}}+ {{critdmgbonus}} {{/rollGreater() critdmgbonus 0}}
Pulled Back
our back turns to white pain as you pull a muscles. Suffer a Torn Muscle (Major) injury.
Wounds
4 {{#rollGreater() critdmgbonus 0}}+ {{critdmgbonus}} {{/rollGreater() critdmgbonus 0}}
Fractured Hip
Gain the Stunned Condition. Take a Challenging (+0) Endurance Test or also gain the Prone Condition. Suffer a Broken Bone (Minor) injury.
Wounds
4 {{#rollGreater() critdmgbonus 0}}+ {{critdmgbonus}} {{/rollGreater() critdmgbonus 0}}
Major Chest Wound
You take a significant wound to your chest, flensing skin from muscle and sinew. Take 4 Bleeding Conditions. Until you receive Surgery, to stitch the wound together, any Wounds you receive to the Body Hit Location will also inflict 2 Bleeding Conditions as the tears reopen.
Wounds
4 {{#rollGreater() critdmgbonus 0}}+ {{critdmgbonus}} {{/rollGreater() critdmgbonus 0}}
Gut Wound
Contract a Festering Wound (see Disease and Infection) and gain 2 Bleeding
Wounds
4 {{#rollGreater() critdmgbonus 0}}+ {{critdmgbonus}} {{/rollGreater() critdmgbonus 0}}
Smashed Rib Cage
Gain a Stunned Condition that can only be removed through Medical Attention, and suffer a Broken Bone (Major) injury.
Wounds
5 {{#rollGreater() critdmgbonus 0}}+ {{critdmgbonus}} {{/rollGreater() critdmgbonus 0}}
Broken Collar Bone
Gain the Unconscious Condition until you receive Medical Attention, and suffer a Broken Bone (Major) injury.
Wounds
5 {{#rollGreater() critdmgbonus 0}}+ {{critdmgbonus}} {{/rollGreater() critdmgbonus 0}}
Internal bleeding
Gain a Bleeding Condition that can only be removed through Surgery. Contract Blood Rot (see Disease and Infection).
Wounds
5 {{#rollGreater() critdmgbonus 0}}+ {{critdmgbonus}} {{/rollGreater() critdmgbonus 0}}
Torn Apart
You are hacked in two. The top half lands in a random direction, and all characters within 2 yards are showered in blood.
Wounds
Death
Stubbed Toe
In the scuffle, you stub your toe. Pass a Routine (+20) Endurance Test or suffer ֱ0 on Agility Tests until the end of the next turn.
Wounds
1 {{#rollGreater() critdmgbonus 0}}+ {{critdmgbonus}} {{/rollGreater() critdmgbonus 0}}
Twisted Ankle
You go over your ankle, hurting it. Agility Tests suffer a -10 penalty for 1d10 rounds.
Wounds
1 {{#rollGreater() critdmgbonus 0}}+ {{critdmgbonus}} {{/rollGreater() critdmgbonus 0}}
Minor Cut
Gain 1 Bleeding Condition.
Wounds
1 {{#rollGreater() critdmgbonus 0}}+ {{critdmgbonus}} {{/rollGreater() critdmgbonus 0}}
Lost Footing
In the scuffle you lose your footing. Pass a Challenging (+0) Endurance Test or gain the Prone Condition."
Wounds
1 {{#rollGreater() critdmgbonus 0}}+ {{critdmgbonus}} {{/rollGreater() critdmgbonus 0}}
Thigh Strike
A painful blow slams into your upper thigh. Gain a Bleeding Condition and take an Average (+20) Endurance Test or stumble, gaining a Prone Condition.
Wounds
2 {{#rollGreater() critdmgbonus 0}}+ {{critdmgbonus}} {{/rollGreater() critdmgbonus 0}}
Sprained Ankle
You sprain your ankle, giving you a Torn Muscle (Minor) injury.
Wounds
2 {{#rollGreater() critdmgbonus 0}}+ {{critdmgbonus}} {{/rollGreater() critdmgbonus 0}}
Twisted Knee
You twist your knee too far. Agility Tests suffer a -20 penalty for 1d10 rounds.
Wounds
2 {{#rollGreater() critdmgbonus 0}}+ {{critdmgbonus}} {{/rollGreater() critdmgbonus 0}}
Badly Cut Toe
Gain 1 Bleeding Condition. After the encounter, make a Challenging (+0) Endurance Test. If you fail, lose 1 toe ~amputation (Average).
Wounds
2 {{#rollGreater() critdmgbonus 0}}+ {{critdmgbonus}} {{/rollGreater() critdmgbonus 0}}
Bad Cut
Gain 2 Bleeding conditions as a deep wound opens up your shin. Pass a Challenging (+0) Endurance Test or gain the Prone Condition.
Wounds
3 {{#rollGreater() critdmgbonus 0}}+ {{critdmgbonus}} {{/rollGreater() critdmgbonus 0}}
Twisted Knee
You badly twist your knee trying to avoid your opponent. Gain a Torn Muscle (Major) injury.
Wounds
3 {{#rollGreater() critdmgbonus 0}}+ {{critdmgbonus}} {{/rollGreater() critdmgbonus 0}}
Hacked Leg
A cut bites down into the hip. Gain 1 Prone and 2 Bleeding Conditions, and suffer a Broken Bone (Minor) injury. Further, take a Hard (–20) Endurance Test or also gain a Stunned condition from the pain.
Wounds
3 {{#rollGreater() critdmgbonus 0}}+ {{critdmgbonus}} {{/rollGreater() critdmgbonus 0}}
Torn Thigh
Gain 3 Bleeding Conditions as the weapon opens up your upper thigh. Pass a Challenging (+0) Endurance Test or gain the Prone Condition. Until you receive Surgery to stitch up the wound, each time you receive Damage to this Leg, also receive 1 Bleeding Condition.
Wounds
3 {{#rollGreater() critdmgbonus 0}}+ {{critdmgbonus}} {{/rollGreater() critdmgbonus 0}}
Ruptured Tendon
Gain a Prone and Stunned Condition as one of your tendons tears badly. Pass a Hard (–20) Endurance Test or gain the Unconscious Condition. Your leg is useless (see Amputated Parts). Suffer a Torn Muscle (Major) injury.
Wounds
4 {{#rollGreater() critdmgbonus 0}}+ {{critdmgbonus}} {{/rollGreater() critdmgbonus 0}}
Carved Shin
The weapon drives clean through your leg by the knee, slicing into bone and through tendons. Gain a Stunned and Prone Condition. Further, suffer a Torn Muscle (Major) and Broken Bone (Minor) injury.
Wounds
4 {{#rollGreater() critdmgbonus 0}}+ {{critdmgbonus}} {{/rollGreater() critdmgbonus 0}}
Broken Knee
The blow hacks into your kneecap, shattering it into several pieces. You gain 1 Bleeding , 1 Prone , and Stunned Condition, and a Broken Bone (Major) Injury as you fall to the ground, clutching your ruined leg.
Wounds
4 {{#rollGreater() critdmgbonus 0}}+ {{critdmgbonus}} {{/rollGreater() critdmgbonus 0}}
Dislocated Knee
Your knee is wrenched out of its socket. Gain the Prone Condition. Pass a Hard (ֲ0) Endurance Test, or gain the Stunned Condition, which is not removed until you receive Medical Attention. After this initial Medical Attention, an Extended Routine (+20) Heal Test needing 6 SL is required to reset the knee at which point you regain its use. Movement is halved, and Tests made using this leg suffer a -10 penalty for d10 days.
Wounds
4 {{#rollGreater() critdmgbonus 0}}+ {{critdmgbonus}} {{/rollGreater() critdmgbonus 0}}
Crushed Foot
The blow crushes your foot. Make an Average (+20) Endurance Test; if you fail, gain the Prone condition and lose 1 toe, plus 1 additional toe for each SL below 0 ~Amputation (Average). Gain 2 Bleeding Conditions. If you don't receive Surgery within 1d10 days, you will lose the foot entirely.
Wounds
5 {{#rollGreater() critdmgbonus 0}}+ {{critdmgbonus}} {{/rollGreater() critdmgbonus 0}}
Severed Foot
Your foot is severed at the ankle and lands 1d10 feet away in a random direction ~Amputation (Hard) (see Scatter). You gain 3 Bleeding , 2 Stunned , and 1 Prone Condition.
Wounds
5 {{#rollGreater() critdmgbonus 0}}+ {{critdmgbonus}} {{/rollGreater() critdmgbonus 0}}
Cut Tendon
A major tendon at the back of your leg is cut, causing you to scream out in pain as your leg collapses. Gain 2 Bleeding , 2 Stunned , and 1 Prone Condition and look on in horror as your leg never works again ~Amputation (Very Hard).
Wounds
5 {{#rollGreater() critdmgbonus 0}}+ {{critdmgbonus}} {{/rollGreater() critdmgbonus 0}}
Shattered Pelvis
The blow shatters your pelvis, severing one leg then driving through to the next. You die instantly from traumatic shock.
Wounds
Death
Wounds
{{#rollLess() ulricsfury 2}}+ {{/rollLess() ulricsfury 2}}{{#rollLess() ulricsfury 3}}{{ulricsfurymod}}{{/rollLess() ulricsfury 3}}{{#rollTotal() ulricsfury 3}}{{computed::ulricsdmg}}{{/rollTotal() ulricsfury 3}}
Critical Location
{{#rollBetween() critlocation 01 09}}
{{critlocation}}
Head
{{/rollBetween() critlocation 01 09}}
{{#rollBetween() critlocation 10 24}}
{{critlocation}}
Right Arm
{{/rollBetween() critlocation 10 24}}
{{#rollBetween() critlocation 25 44}}
{{critlocation}}
Left Arm
{{/rollBetween() critlocation 25 44}}
{{#rollBetween() critlocation 45 79}}
{{critlocation}}
Body
{{/rollBetween() critlocation 45 79}}
{{#rollBetween() critlocation 80 89}}
{{critlocation}}
Right Leg
{{/rollBetween() critlocation 80 89}}
{{#rollBetween() critlocation 90 100}}
{{critlocation}}
Left Leg
{{/rollBetween() critlocation 90 100}}
Critical Roll
{{critroll}}
{{#rollGreater() computed::ulrics7 0}}Ulric's Fury
{{ulrics}}{{#rollGreater() computed::ulrics7 1}} {{ulrics2}}{{/rollGreater() computed::ulrics7 1}}{{#rollGreater() computed::ulrics7 2}} {{ulrics3}}{{/rollGreater() computed::ulrics7 2}}{{#rollGreater() computed::ulrics7 3}} {{ulrics4}}{{/rollGreater() computed::ulrics7 3}}{{#rollGreater() computed::ulrics7 4}} {{ulrics5}}{{/rollGreater() computed::ulrics7 4}}{{#rollGreater() computed::ulrics7 5}} {{ulrics6}}{{/rollGreater() computed::ulrics7 5}}{{#rollGreater() computed::ulrics7 6}} {{ulrics7}}{{/rollGreater() computed::ulrics7 6}}
{{/rollGreater() computed::ulrics7 0}}
Dynamic Injury
Wounds
Trivial
Rattling Blow
Wounds
1
Poked Eye
Wounds
1
Ear Bash
Wounds
1
Black Eye
Wounds
2
Black Eye
Wounds
2
Sliced Ear
Wounds
2
Struck Forehead
Wounds
2
Fractured Jaw
Wounds
2
Major Eye Wound
Wounds
3
Major Ear Wound
Wounds
3
Broken Nose
Wounds
3
Broken Jaw
Wounds
3
Mangled Ear
Wounds
4
Smashed Mouth
Wounds
4
Concussive Blow
Wounds
4
Devastated Eye
Wounds
5
Disfiguring Blow
Wounds
5
Mangled Jaw
Wounds
5
Decapitated
Wounds
Death
Wounds
{{#rollLess() ulricsfury 2}}+ {{/rollLess() ulricsfury 2}}{{#rollLess() ulricsfury 3}}{{ulricsfurymod}}{{/rollLess() ulricsfury 3}}{{#rollTotal() ulricsfury 3}}{{computed::ulricsdmg}}{{/rollTotal() ulricsfury 3}}
Wounds
{{computed::ulricsdmg}}
Jolted Wrist
Drop any item held in that hand.
Wounds
Trivial
Jarred Arm
Wounds
Trivial
Minor Cut
Wounds
1
Sprain
Wounds
1
Torn Muscles
Wounds
1
Bleeding Hand
Wounds
1
Wrenched Arm
Wounds
2
Gaping Wound
Wounds
2
Clean Break
Wounds
2
Ruptured Ligament
Wounds
2
Deep Cut
Wounds
3
Crushed Elbow
Wounds
3
Damaged Artery
Wounds
3
Dislocated Shoulder
Wounds
4
Severed Finger
You gape in horror as a finger flies נAmputation (Average). Gain a Bleeding condition.
Wounds
4
Cleft Hand
Wounds
4
Mauled Bicep
Wounds
5
Mangled Hand
Wounds
5
Sliced Tendons
Wounds
5
Brutal Dismemberment
Wounds
Death
Wounds
{{#rollLess() ulricsfury 2}}+ {{/rollLess() ulricsfury 2}}{{#rollLess() ulricsfury 3}}{{ulricsfurymod}}{{/rollLess() ulricsfury 3}}{{#rollTotal() ulricsfury 3}}{{computed::ulricsdmg}}{{/rollTotal() ulricsfury 3}}
Wounds
{{computed::ulricsdmg}}
Winded
Wounds
Trivial
Tis But A Scratch!
Gain 1 Bleeding Condition.
Wounds
1
Gut Blow
Wounds
1
Low Blow!
Wounds
1
Twisted Back
Wounds
1
Bruised Ribs
Wounds
2
Wrenched Collar Bone
Wounds
2
Ragged Wound
Take 2 Bleeding Conditions.
Wounds
2
Cracked Ribs
Wounds
2
Gaping Wound
Wounds
3
Painful Cut
Wounds
3
Arterial Damage
Wounds
3
Pulled Back
Wounds
3
Fractured Hip
Wounds
4
Major Chest Wound
Wounds
4
Gut Wound
Wounds
4
Smashed Rib Cage
Wounds
5
Broken Collar Bone
Wounds
5
Internal bleeding
Wounds
5
Torn Apart
Wounds
Death
Wounds
{{#rollLess() ulricsfury 2}}+ {{/rollLess() ulricsfury 2}}{{#rollLess() ulricsfury 3}}{{ulricsfurymod}}{{/rollLess() ulricsfury 3}}{{#rollTotal() ulricsfury 3}}{{computed::ulricsdmg}}{{/rollTotal() ulricsfury 3}}
Wounds
{{computed::ulricsdmg}}
Stubbed Toe
Wounds
Trivial
Lost Footing
Wounds
Trivial
Twisted Ankle
Wounds
1
Minor Cut
Gain 1 Bleeding Condition.
Wounds
1
Thigh Strike
Wounds
1
Sprained Ankle
Wounds
1
Twisted Knee
Wounds
2
Badly Cut Toe
Wounds
2
Bad Cut
Wounds
2
Twisted Knee
Wounds
2
Hacked Leg
Wounds
3
Torn Thigh
Wounds
3
Ruptured Tendon
Wounds
3
Carved Shin
Wounds
4
Broken Knee
Wounds
4
Dislocated Knee
Wounds
4
Crushed Foot
Wounds
4
Severed Foot
Wounds
5
Cut Tendon
Wounds
5
Shattered Pelvis
Wounds
Death
Wounds
{{#rollLess() ulricsfury 2}}+ {{/rollLess() ulricsfury 2}}{{#rollLess() ulricsfury 3}}{{ulricsfurymod}}{{/rollLess() ulricsfury 3}}{{#rollTotal() ulricsfury 3}}{{computed::ulricsdmg}}{{/rollTotal() ulricsfury 3}}
Wounds
{{computed::ulricsdmg}}
Strike to Injure Roll
Critical Roll
{{critv2}}
{{#rollGreater() computed::ulrics8 0}}Ulric's Fury
{{ulrics}}{{#rollGreater() computed::ulrics8 1}} {{ulrics2}}{{/rollGreater() computed::ulrics8 1}}{{#rollGreater() computed::ulrics8 2}} {{ulrics3}}{{/rollGreater() computed::ulrics8 2}}{{#rollGreater() computed::ulrics8 3}} {{ulrics4}}{{/rollGreater() computed::ulrics8 3}}{{#rollGreater() computed::ulrics8 4}} {{ulrics5}}{{/rollGreater() computed::ulrics8 4}}{{#rollGreater() computed::ulrics8 5}} {{ulrics6}}{{/rollGreater() computed::ulrics8 5}}{{#rollGreater() computed::ulrics8 6}} {{ulrics7}}{{/rollGreater() computed::ulrics8 6}}
{{/rollGreater() computed::ulrics8 0}}
Dynamic Injury
Wounds
Trivial
Rattling Blow
Wounds
1
Poked Eye
The blow glances across your eye socket. Gain 1 Blinded condition.
Wounds
1
Ear Bash
Wounds
1
Minor cut
Wounds
2
Black Eye
Wounds
2
Sliced Ear
Wounds
2
Struck Forehead
Wounds
2
Fractured Jaw
Wounds
2
Major Eye Wound
Wounds
3
Major Ear Wound
Wounds
3
Broken Nose
Wounds
3
Broken Jaw
Wounds
3
Mangled Ear
Wounds
4
Smashed Mouth
With a sickening crunch, your mouth is suddenly filled with broken teeth and blood. Gain 2 Bleeding Conditions. Lose 1d10 teeth נAmputation (Easy).
Wounds
4
Concussive Blow
Wounds
4
Devastated Eye
Wounds
5
Disfiguring Blow
Wounds
5
Mangled Jaw
Wounds
5
Decapitated
Wounds
Death
Wounds
{{#rollLess() ulricsfury 2}}+ {{/rollLess() ulricsfury 2}}{{#rollLess() ulricsfury 3}}{{ulricsfurymod}}{{/rollLess() ulricsfury 3}}{{#rollTotal() ulricsfury 3}}{{computed::ulricsdmg2}}{{/rollTotal() ulricsfury 3}}
Jolted Wrist
Drop any item held in that hand.
Wounds
Trivial
Jarred Arm
Wounds
Trivial
Minor Cut
Wounds
1
Sprain
You sprain your arm, suffering a Torn Muscle (Minor) injury.
Wounds
1
Torn Muscles
Wounds
1
Bleeding Hand
Wounds
1
Wrenched Arm
Wounds
2
Gaping Wound
Wounds
2
Clean Break
Wounds
2
Ruptured Ligament
Wounds
3
Deep Cut
Wounds
3
Crushed Elbow
Wounds
3
Damaged Artery
Wounds
3
Dislocated Shoulder
Wounds
4
Severed Finger
Wounds
4
Cleft Hand
Wounds
4
Mauled Bicep
Wounds
5
Mangled Hand
Wounds
5
Sliced Tendons
Wounds
5
Brutal Dismemberment
Your arm is severed, spraying arterial blood 1d10 feet in a random direction (see Scatter), before the blow follows through to your chest.
Wounds
Death
Wounds
{{#rollLess() ulricsfury 2}}+ {{/rollLess() ulricsfury 2}}{{#rollLess() ulricsfury 3}}{{ulricsfurymod}}{{/rollLess() ulricsfury 3}}{{#rollTotal() ulricsfury 3}}{{computed::ulricsdmg2}}{{/rollTotal() ulricsfury 3}}
Winded
Gain a Stunned Condition. Make an Average (+20) Endurance Test, or gain the Prone Condition. Movement is halved for 1d10 Rounds as you get your breath back.
Wounds
Trivial
Tis But A Scratch!
Gain 1 Bleeding Condition.
Wounds
1
Gut Blow
Gain 1 Stunned Condition. Pass an Easy (+40) Endurance Test, or vomit, gaining the Prone Condition.
Wounds
1
Low Blow!
Make a Hard (-20) Endurance Test or gain 3 Stunned Condition.
Wounds
1
Twisted Back
Suffer a Torn Muscle (Minor) injury.
Wounds
1
Bruised Ribs
All Agility-based Tests suffer a -10 penalty for 1d10 days.
Wounds
2
Wrenched Collar Bone
Wounds
2
Ragged Wound
Take 2 Bleeding Conditions.
Wounds
2
Cracked Ribs
Wounds
2
Gaping Wound
Wounds
3
Painful Cut
Wounds
3
Arterial Damage
Wounds
3
Pulled Back
Wounds
3
Fractured Hip
Wounds
4
Major Chest Wound
Wounds
4
Gut Wound
Wounds
4
Smashed Rib Cage
Wounds
5
Broken Collar Bone
Wounds
5
Internal bleeding
Wounds
5
Torn Apart
Wounds
Death
Wounds
{{#rollLess() ulricsfury 2}}+ {{/rollLess() ulricsfury 2}}{{#rollLess() ulricsfury 3}}{{ulricsfurymod}}{{/rollLess() ulricsfury 3}}{{#rollTotal() ulricsfury 3}}{{computed::ulricsdmg2}}{{/rollTotal() ulricsfury 3}}
Stubbed Toe
Wounds
Trivial
Lost Footing
Wounds
Trivial
Twisted Ankle
Wounds
1
Minor Cut
Gain 1 Bleeding Condition.
Wounds
1
Thigh Strike
Wounds
2
Sprained Ankle
You sprain your ankle, giving you a Torn Muscle (Minor) injury.
Wounds
2
Twisted Knee
You twist your knee too far. Agility Tests suffer a -20 penalty for 1d10 rounds.
Wounds
2
Badly Cut Toe
Wounds
2
Bad Cut
Gain 2 Bleeding conditions as a deep wound opens up your shin. Pass a Challenging (+0) Endurance Test or gain the Prone Condition.
Wounds
2
Twisted Knee
You badly twist your knee trying to avoid your opponent. Gain a Torn Muscle (Major) injury.
Wounds
2
Hacked Leg
Wounds
3
Torn Thigh
Wounds
3
Ruptured Tendon
Wounds
3
Carved Shin
Wounds
4
Broken Knee
Wounds
4
Dislocated Knee
Wounds
4
Crushed Foot
Wounds
4
Severed Foot
Wounds
5
Cut Tendon
Wounds
5
Shattered Pelvis
The blow shatters your pelvis, severing one leg then driving through to the next. You die instantly from traumatic shock.
Wounds
Death
Wounds
{{#rollLess() ulricsfury 2}}+ {{/rollLess() ulricsfury 2}}{{#rollLess() ulricsfury 3}}{{ulricsfurymod}}{{/rollLess() ulricsfury 3}}{{#rollTotal() ulricsfury 3}}{{computed::ulricsdmg2}}{{/rollTotal() ulricsfury 3}}
{{computed::critname}}
{{computed::critdisc}}
{{computed::critdmg}}
Wounds
{{#rollLess() ulricsfury 2}}+ {{/rollLess() ulricsfury 2}}{{#rollLess() ulricsfury 3}}{{ulricsfurymod}}{{/rollLess() ulricsfury 3}}{{#rollTotal() ulricsfury 3}}{{computed::ulricsdmg}}{{/rollTotal() ulricsfury 3}}
Strike to Injure Roll
Critical Roll
{{critv2}}
{{computed::critname2}}
{{computed::critdisc2}}
{{computed::critdmg2}}
Wounds
{{computed::ulricsdmg2}}
Fumble Roll
{{fumbleroll}}
{{#rollTotal() fumblerule 0}}
{{/rollTotal() fumblerule 0}}
{{#rollTotal() fumblerule 1}}
{{/rollTotal() fumblerule 1}}
{{/rollBetween() fumbleroll 01 20}}
{{#rollBetween() fumbleroll 21 40}}
{{#rollTotal() fumblerule 0}}
{{/rollTotal() fumblerule 0}}
{{#rollTotal() fumblerule 1}}
{{/rollTotal() fumblerule 1}}
{{/rollBetween() fumbleroll 21 40}}
{{#rollBetween() fumbleroll 41 60}}
{{#rollTotal() fumblerule 0}}
{{/rollTotal() fumblerule 0}}
{{#rollTotal() fumblerule 1}}
{{/rollTotal() fumblerule 1}}
{{/rollBetween() fumbleroll 41 60}}
{{#rollBetween() fumbleroll 61 70}}
{{#rollTotal() fumblerule 0}}
{{/rollTotal() fumblerule 0}}
{{#rollTotal() fumblerule 1}}
{{/rollTotal() fumblerule 1}}
{{/rollBetween() fumbleroll 61 70}}
{{#rollBetween() fumbleroll 71 80}}
{{#rollTotal() fumblerule 0}}
{{/rollTotal() fumblerule 0}}
{{#rollTotal() fumblerule 1}}
{{/rollTotal() fumblerule 1}}
{{/rollBetween() fumbleroll 71 80}}
{{#rollBetween() fumbleroll 81 90}}
{{#rollTotal() fumblerule 0}}
{{/rollTotal() fumblerule 0}}
{{#rollTotal() fumblerule 1}}
{{/rollTotal() fumblerule 1}}
{{/rollBetween() fumbleroll 81 90}}
{{#rollBetween() fumbleroll 91 100}}
{{#rollTotal() fumblerule 0}}
{{/rollTotal() fumblerule 0}}
{{#rollTotal() fumblerule 1}}
{{/rollTotal() fumblerule 1}}
{{/rollBetween() fumbleroll 91 100}}
{{/fumbleroll}}
{{#amputationroll}}
SL -2 or -3 Gain Stunned Condition
SL -4 or worse Gain Unconscious Condition
Level : {{talentlevel}}
Max : {{talentmax}}
Test
{{talenttest}}
{{talentdesc}}
Minor Roll
{{minorroll}}
Minor1
Minor2
Minor3
Minor4
Minor5
Minor6
Minor7
Minor8
Minor9
Minor10
Minor11
Minor12
Minor13
Minor14
Minor15
Minor16
Minor17
Minor18
Minor19
Minor20
Major Roll
{{majorroll}}
Major1
Major2
Major3
Major4
Major5
Major6
Major7
Major8
Major9
Major10
Major11
Major12
Major13
Major14
Major15
Major16
Major17
Major18
Major19
Major20
{{grimmcroll}}
GrimMc1
GrimMc2
GrimMc3
GrimMc4
GrimMc5
Wrath Roll
{{wrathroll}}
Wrath1
Wrath2
Wrath3
Wrath4
Wrath5
Wrath6
Wrath7
Wrath8
Wrath9
Wrath10
Wrath11
Wrath12
Wrath13
Wrath14
Wrath15
Wrath16
Wrath17
Wrath18
Wrath19
Wrath20
Wrath21
Wrath22
Wrath23
Wrath24
Wrath25
Wrath26
Wrath27
Wrath28
Wrath29
Wrath30
Wrath31
Mutation Roll
{{mutationroll}}
Mutation1
Mutation1
Mutation1
Mutation2
Mutation3
Mutation1
Mutation4
Head Roll
{{mutationroll2}}
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation2
Mutation2
Mutation2
Mutation2
Mutation2
Mutation2
Mutation2
Mutation2
Mutation2
Mutation2
Mutation2
Mutation2
Mutation2
Mutation2
Mutation2
Mutation2
Mutation2
Mutation2
Mutation2
Mutation2
Mutation2
Mutation2
Mutation2
Mutation2
Mutation2
Mutation2
Mutation2
Mutation2
Mutation2
Mutation2
Mutation2
Mutation2
Mutation2
Mutation2
Mutation1
Mutation1
Mutation1
Mutation2
Mutation3
Mutation1
Mutation4
Mutation1
Head Roll
{{mutationroll2}}
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation2
Mutation2
Mutation2
Mutation2
Mutation2
Mutation2
Mutation2
Mutation2
Mutation2
Mutation2
Mutation2
Mutation2
Mutation2
Mutation2
Mutation2
Mutation2
Mutation2
Mutation2
Mutation2
Mutation2
Mutation2
Mutation2
Mutation2
Mutation2
Mutation2
Mutation2
Mutation2
Mutation1
Mutation1
Mutation1
Mutation2
Mutation4
Mutation1
Head Roll
{{mutationroll2}}
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation2
Mutation2
Mutation2
Mutation2
Mutation2
Mutation2
Mutation2
Mutation2
Mutation2
Mutation2
Mutation2
Mutation2
Mutation2
Mutation2
Mutation2
Mutation2
Mutation2
Mutation2
Mutation2
Mutation2
Mutation2
Mutation2
Mutation2
Mutation2
Mutation2
Mutation2
Mutation2
Mutation2
Mutation1
Mutation1
Mutation1
Mutation2
Mutation3
Mutation1
Mutation4
Mutation1
Head Roll
{{mutationroll2}}
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation2
Mutation2
Mutation2
Mutation2
Mutation2
Mutation2
Mutation2
Mutation2
Mutation2
Mutation2
Mutation2
Mutation2
Mutation2
Mutation2
Mutation2
Mutation2
Mutation2
Mutation2
Mutation2
Mutation2
Mutation2
Mutation2
Mutation2
Mutation2
Mutation2
Mutation2
Mutation2
Mutation2
Mutation2
Mutation2
Mutation1
Mutation1
Mutation1
Mutation2
Mutation3
Mutation1
Mutation4
Head Roll
{{mutationroll2}}
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation1
Mutation2
Mutation2
Mutation2
Mutation2
Mutation2
Mutation2
Mutation2
Mutation2
Mutation2
Mutation2
Mutation2
Mutation2
Mutation2
Mutation2
Mutation2
Mutation2
Mutation2
Mutation2
Mutation2
Mutation2
Mutation2
Mutation2
Mutation2
Mutation2
Mutation2
Mutation2
Mutation2
Mutation2
Fixation Roll
{{mutationroll3}}
Fixation
Fixation
Fixation
Fixation
Fixation
Fixation
Fixation
Fixation
Fixation
Fixation
Fixation
Fixation
Fixation
Fixation
Fixation
Fixation
Fixation
Fixation
Fixation
{{freetextname}}
{{freetext}}
{{title}}
{{roll}}{{#rolladv}} | {{rolladv}}{{/rolladv}}